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Currently BG’s interactions work so fast, Mobile can’t even keep up with it, leading to really confusing gameplay.


  • Hadidjah

    Posted 5 years, 9 months ago (Source)

    The combat animations running super fast and skipping stuff is a bug, we're looking into it. Sorry about that.:(

    (The faster minion drop animations in Recruit are here to stay though, go Deryl go!:))

  • Hadidjah

    Posted 5 years, 9 months ago (Source)

    Thanks for the answer. If you need any data, I could say this happens the most with the fighting animation overlapping itself with buffs (which are usually the animations that take longer) To Examplify, I noted that the Spawn of Nzoth buff animation will not be skipped, but as soon as it was over, the the damage of the next fights would be applied almost instantaneously, stopping only for another “lengthy” animation. It did not happen to me with faster animations like the Red Whelps fire breath. This data however I got only from two fights where the spawn was present, and I did get some lag with Soul Juggler, but not as much as with the spawn.

    That's helpful, thank you!




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