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Some Numbers for Battlegrounds Group Queue Win-rate

Hey guys! Since there are a lot of interests of knowing how group queue could bring you any advantage, I'd like to post some numbers here from yesterday's game-play data (with some criteria applied to exclude "abnormal" games).

  • If you are an average player, and you are in a group queue with your friends, your predicted win-rate gain when against solo queue players is:

+0.37% (2 players), +0.18% (3 players) +0.77% (4 players)

  • If your rating is among top 30% (~6000 rating) of active players ( You’re good at this! ), and you are in a group queue with your friends, your predicted win-rate gain when against solo queue players is:

+2.0% (2 players), +2.5% (3 players) +4.5% (4 players)

Therefore statistically group queue would just bring a very small advantage at the moment. That being said, we will keep monitoring the situation closely and do some adjustments if necessary.

Enjoy Bob's hospitality(...and forgive him if he misunderstood your thoughts) and see you in the Tavern! :)


  • TDing_HS

    Posted 5 years, 3 months ago (Source)

    What is defined as "an average player"?

    I recall Iksar mentioned some percentiles on Twitter back in March or so. That was based on a bare minimum of 5 games played over a 30 20 day span. 5 games is what, 1.5-2.5 hours depending on your MMR. Less than 3 hours of play time over 20 days isn't what I'd think most players would consider active/regular playtime for any game.

    I haven't played since December 5, right before the 16.0 patch that added Rafam. I believe my MMR was (and still is) sub 6000, ~5500. I still watch a fair amount of Battlegrounds and am sure I could hit 6500+ within a day or so of grinding. It's crazy to think I would then be in the top 30 percentile of active players.

     

    Also what does "win-rate gain" refer to? I assume "win-rate" refers to the chance of getting a Top 4. These figures probably assume that your friend group are the same MMR as you too. Can you disclose at approximately what MMR a 4th place finish actually results in a MMR loss ?

     

    I had hoped for figures of some more relevant MMR levels say ~10000 MMR and leaderboard ~12000 MMR.

    Does this analysis cover Americas, Europe, and Asia region servers or does it also include China? China is the most competitive region, and I am sure their leaderboard will shift due to quad queues. I recall hearing that some of the top players on their leaderboard were boosted using duo queue strats.

    Average is in terms of rating.

    Yeah the definition of active player is still consistent with Dean's quote.

    Win-rate gain is the probability gain that you are ahead of one of your opponent when fixing your rating discrepancy and assume both players have zero variance.

    The data includes all regions globally (regional stats looks very close in this case).

  • TDing_HS

    Posted 5 years, 3 months ago (Source)

    @ /u/TDing_HS thanks for sharing again.

    One important data / clarification that is missing is how often a solo player is queued up against teams?
    Or have that already been accounted the win rates here?

    At the moment ~75% of all games are entirely solo queue games.




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