"Is there a problem" was simply me repeating the question out loud (while I was processing it). Because the interview was transcribed the tone of that was completely lost and misunderstood. Since then I have tried to give answers that work well when transcribed since tone is completely lost.
I repeated a question in an interview, and because it was transcribed, the tone was lost. You misunderstood what I was trying to communicated. So for future reference, this was me repeating the question, not actually asking the interviewer if there is a problem.
Awesome. As a caveat, it isn't just one set, but a design philosophy going forward. So over time we hope to continue to give priests a few cards in each set that follow that design. We will still give them some cards that help other deck types. This lets people choose how to build and play priest.
We know Tuskarr Totemic is a card people don't like because of the swingy randomness. Hopefully we can not only address that, but also learn from it going forward.
Glad you liked it. Sometimes it is tough to do these interviews because when we have something big and final to announce we usually do it through a blog, so these interviews are usually when we are not 100% yet, or we are waiting on a blog so that we can be super clear with our goals and intentions.
Hope you guys like the interview. If you read it carefully we talk about a lot of important things. Shamans, Yogg, Call of the Wild, and long term design goals for priest and rogue (these will take time of course).
We don't talk about Tournament mode, that isn't the kind of thing we would announce in a press interview.
We have really good stats and we talk a lot about how to safely use the stats. Blizzard has a lot of experts that create stats for us, and we even have a Hearthstone designer with a stats degree (Max).
Near the end we talk a bit about the current and future state of arena.
Myself and the other designers work really hard to make each set fun and cool. But we also learn with each set what you guys like and don't like. Keep telling us what your favorite cards are and why and we will keep making cards like those. Thanks.
Mike Donais
Soon.
Mike Donais
Thanks for the help. This is exactly what I am looking for.
Mike Donais
Yes Foxymini, you are on our radar.
Mike Donais
Great suggestions, I may just use some of these.
Mike Donais
Thanks.
"Is there a problem" was simply me repeating the question out loud (while I was processing it). Because the interview was transcribed the tone of that was completely lost and misunderstood. Since then I have tried to give answers that work well when transcribed since tone is completely lost.
Mike Donais
I repeated a question in an interview, and because it was transcribed, the tone was lost. You misunderstood what I was trying to communicated. So for future reference, this was me repeating the question, not actually asking the interviewer if there is a problem.
Mike Donais
Awesome. As a caveat, it isn't just one set, but a design philosophy going forward. So over time we hope to continue to give priests a few cards in each set that follow that design. We will still give them some cards that help other deck types. This lets people choose how to build and play priest.
Mike Donais
We know Tuskarr Totemic is a card people don't like because of the swingy randomness. Hopefully we can not only address that, but also learn from it going forward.
Mike Donais
Glad you liked it. Sometimes it is tough to do these interviews because when we have something big and final to announce we usually do it through a blog, so these interviews are usually when we are not 100% yet, or we are waiting on a blog so that we can be super clear with our goals and intentions.
Mike Donais
Hope you guys like the interview. If you read it carefully we talk about a lot of important things. Shamans, Yogg, Call of the Wild, and long term design goals for priest and rogue (these will take time of course).
We don't talk about Tournament mode, that isn't the kind of thing we would announce in a press interview.
We have really good stats and we talk a lot about how to safely use the stats. Blizzard has a lot of experts that create stats for us, and we even have a Hearthstone designer with a stats degree (Max).
Near the end we talk a bit about the current and future state of arena.
Myself and the other designers work really hard to make each set fun and cool. But we also learn with each set what you guys like and don't like. Keep telling us what your favorite cards are and why and we will keep making cards like those. Thanks.