@tzarl98 Probably just that it is so much more of an auto-battler than it is a card game, that the card game elements aren't really there. I think the lack of a deck makes it feel more like a hero battler.
@coL_Amazonian @tzarl98 It uses cards, but is not a *deck* game, which means it doesn't make use of most of the tropes that support card games, which hasn't really been a distinction before very much.
For a fun game design exercise, ask yourself why Hearthstone was built as a card game to being with.😉
@Celestalon That's a really good point about the card game vs deck game distinction! My point of reference was Seven Wonders, which I consider a card (drafting) game, but I totally get why people with different frames of reference would have a different definition of the term "card game".
@Celestalon Also my assumption (back when Hearthstone was released) was that the card game framework was both an affordance and an engagement tool, since the "physicality" of the cards was emphasized so much and had a huge amount of sell.
@tzarl98 Affordance is a good way of putting it. More specifically, it comes with players automatically understanding a ton of the mechanics without even thinking about it.
For example:
@tzarl98 "Build an army composition of minions, spells, and weapons.
Then in each game, you'll be offered several of them at random, which you can deploy to the game board for a cost, or hold onto for next turn. Each turn, you'll get an additional one of them at random."
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