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I like playing LoR, but lurk and deep decks feel like the most "hearthstone" feeling Single-player engines with a lot of burst spells, mechanics that are only useful in a deck focused on it.

I like playing LoR, but lurk and deep decks feel like the most "hearthstone" feeling Single-player engines with a lot of burst spells, mechanics that are only useful in a deck focused on it.

  • MorelloNMST

    Posted 5 years, 1 month ago (Source)
    I like playing LoR, but lurk and deep decks feel like the most "hearthstone" feeling Single-player engines with a lot of burst spells, mechanics that are only useful in a deck focused on it.
    • Iksar

      Posted 5 years, 1 month ago (Source)
      @MorelloNMST https://t.co/HmjneXaj44
      • MorelloNMST

        Posted 5 years, 1 month ago (Source)
        @IksarHS A bit of egg on my face here😅 My view of Hearthstone is likely a bit outdated since I haven't played since combo-haven Miracle Rogue days, when a lot of the game was pretty internally (my deck doing things) as opposed to more jousting (our decks interacting)
        • Iksar

          Posted 5 years, 1 month ago (Source)
          @MorelloNMST Ah I see. You’re not wrong. I think ultimately we choose to sacrifice some interactivity in the name of variety and less obvious strategies. Many of the decks players would consider to be the most memorable are the least interactive.
          • Iksar

            Posted 5 years, 1 month ago (Source)
            @MorelloNMST I do agree that most games should feel very interactive, though. Some metas (like a miracle meta) don’t always cooperate.



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