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Tracks Blizzard employees across various accounts.


No idea why there's Difficulty Discourse today (doesn't really matter), but was recently thinking: I like hard games, and the by-far hardest game I play (DDR) doesn't have a reputation for exclusivity, and that's based largely on its community.

No idea why there's Difficulty Discourse today (doesn't really matter), but was recently thinking: I like hard games, and the by-far hardest game I play (DDR) doesn't have a reputation for exclusivity, and that's based largely on its community.

  • HamletEJ

    Posted 4 years, 1 month ago (Source)
    No idea why there's Difficulty Discourse today (doesn't really matter), but was recently thinking: I like hard games, and the by-far hardest game I play (DDR) doesn't have a reputation for exclusivity, and that's based largely on its community.
    • HamletEJ

      Posted 4 years, 1 month ago (Source)
      Whereas other hard games I also love (Dark Souls) _do_ have a reputation for exclusivity...but that is _also_ largely based on the community, moreso than anything inherent to the game.
      • HamletEJ

        Posted 4 years, 1 month ago (Source)
        The extent to which a game feels exclusive due to difficulty is, I think, primarily based on: --expectations --community (DDR community celebrates successes at every level) --subtle points of presentation (does the game terminology feel like it's judging you for easy mode, etc.)
        • Iksar

          Posted 4 years, 1 month ago (Source)
          @HamletEJ I feel like a lot of the perception of difficulty comes from complexity. DDR, at least at a base level, is very low complexity / high approachability. Despite how difficult the game actually is, perception of difficulty (at least to me) is quite a bit lower.
          • Iksar

            Posted 4 years, 1 month ago (Source)
            @HamletEJ DDR can also be super high-fun even if low-skilled. Low skilled Dark Souls is ... not what I'd consider a fun experience ...



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