Bluetracker

Tracks Blizzard employees across various accounts.


Jaina passive bugged? Took first time fatal and it died immediately. @Celestalon not sure who else to tag https://t.co/p9SVqNMGRc

Jaina passive bugged? Took first time fatal and it died immediately. @Celestalon not sure who else to tag https://t.co/p9SVqNMGRc

  • lunaloveee8

    Posted 4 years, 4 months ago (Source)
    Jaina passive bugged? Took first time fatal and it died immediately. @Celestalon not sure who else to tag https://t.co/p9SVqNMGRc
    • Chadd Nervigg

      Posted 4 years, 4 months ago (Source)
      @lunaloveee8 @Tabayrak, perhaps?
      • hsdecktech

        Posted 4 years, 4 months ago (Source)
        @Celestalon @lunaloveee8 @Tabayrak Known issue. Tried to get it into the patch, but it didn't take, so hoping it works for the next fix. (Bug is that it doesn't trigger if she takes Critical damage, btw, which is why you see it work sometimes).
        • Tabayrak

          Posted 4 years, 4 months ago (Source)
          @hsdecktech @Celestalon @lunaloveee8 Nick what would I do without you!
          • rifqimuzakki94

            Posted 4 years, 4 months ago (Source)
            @Tabayrak @hsdecktech @Celestalon @lunaloveee8 There should be a stalemate/tiebreakers when a move potentially goes infinite, like fatigue in traditional HS e.g: last standing Brightwing keeps healing and outdamages infinitely, 0 attack immune mercs affected by Hysteria https://t.co/d6r7WKZ4N2
            • Tabayrak

              Posted 4 years, 4 months ago (Source)
              @rifqimuzakki94 @hsdecktech @Celestalon @lunaloveee8 Yeah that is no good I will look into it.
        • Rod_Minn

          Posted 4 years, 4 months ago (Source)
          @hsdecktech @Celestalon @lunaloveee8 @Tabayrak If I may ask, is critical damage that when you strike a hero of the weaker class (like casters on protectors)?
          • mellowindiffere

            Posted 4 years, 4 months ago (Source)
            @Rod_Minn @hsdecktech @Celestalon @lunaloveee8 @Tabayrak Yep
            • hsdecktech

              Posted 4 years, 4 months ago (Source)
              @mellowindiffere @Rod_Minn @Celestalon @lunaloveee8 @Tabayrak Yep
              • Tabayrak

                Posted 4 years, 4 months ago (Source)
                @hsdecktech @mellowindiffere @Rod_Minn @Celestalon @lunaloveee8 I wanna feel like I'm part of this. Yep
    • Arnoldoaad

      Posted 4 years, 4 months ago (Source)
      @lunaloveee8 @Celestalon think yourself as lucky this could had happen instead https://t.co/Am6Ua29VQz
      • ___Tari___

        Posted 4 years, 4 months ago (Source)
        @Arnoldoaad @lunaloveee8 @Celestalon yet when I used hysteria (attack other minions until this dies) on that 0/500 boss token it only attacked a finite amount of times, never actually died . . .
        • Chadd Nervigg

          Posted 4 years, 4 months ago (Source)
          @___Tari___ @Arnoldoaad @lunaloveee8 Indeed, and that's intentional. Things that seem 'infinite' in Hearthstone typically end after some (extremely long) threshold, as a safety measure.
          • troldann

            Posted 4 years, 4 months ago (Source)
            @Celestalon @___Tari___ @Arnoldoaad @lunaloveee8 If I may be so bold as to guess at what happens, I'd guess that the animations we see happen after the server has completely resolved all of the actions, right? So if things didn't come to a resolution on the server, the client would just hang without the looping animation?
            • Chadd Nervigg

              Posted 4 years, 4 months ago (Source)
              @troldann @___Tari___ @Arnoldoaad @lunaloveee8 Accurate.



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