Bluetracker

Tracks Blizzard employees across various accounts.


An interesting approach to a tough problem. Will be curious to see how it goes! https://t.co/wrZVeV9Src

An interesting approach to a tough problem. Will be curious to see how it goes! https://t.co/wrZVeV9Src

  • JeffAHamilton

    Posted 3 years, 10 months ago (Source)
    An interesting approach to a tough problem. Will be curious to see how it goes! https://t.co/wrZVeV9Src
    • JeffAHamilton

      Posted 3 years, 10 months ago (Source)
      This is kind of a cursed problem tbh. Players want to feel motivated by making a number go up, but mmr decelerates towards an eventual plateau in matchmaking.
      • JeffAHamilton

        Posted 3 years, 10 months ago (Source)
        So you either use one number for both, which feels fair but is demotivating, or you make a rating that people can grind upwards uncoupled from MMR, but then you either matchmake on MMR and people think matchmaking is broken, or you matchmake on rating and make bad matches
        • HamletEJ

          Posted 3 years, 10 months ago (Source)
          @JeffAHamilton Maybe I'm just primed to think this way because of this thread yesterday but: Players want to feel a thing. You can try to make them feel it even when it's not true. The more savvy they are, the harder that dance is for everyone. https://t.co/dYPrUmlvsd
          • Chadd Nervigg

            Posted 3 years, 10 months ago (Source)
            @HamletEJ @JeffAHamilton MMR and progression systems are related, but serve different goals. Hearthstone's solution to this was to match based on MMR, but hide your opponent's Rank, so you don't know if they're Bronze or Diamond or whatever.
            • Chadd Nervigg

              Posted 3 years, 10 months ago (Source)
              @HamletEJ @JeffAHamilton (Until the very top end MMR, where we already ranked you by MMR anyway). WR's design here is interesting. "Yo, I know we stuck a Bronze on your team... but don't worry, they're a *really good* Bronze."
              • JeffAHamilton

                Posted 3 years, 10 months ago (Source)
                @Celestalon @HamletEJ Yeah, basically selling you on the upside. The corollary is that sometimes you must get people who display as a higher rank than their current mmr is lol, but of course there's no 'baddie' marker as that'd be toxic
                • Chadd Nervigg

                  Posted 3 years, 10 months ago (Source)
                  @JeffAHamilton @HamletEJ Yeah, I wonder how you feel about this when you get matched into a team like Gold1 Gold3 Gold5 Silver1 Diamond2. You just sorta >.> at that Diamond.
                  • HamletEJ

                    Posted 3 years, 10 months ago (Source)
                    @Celestalon @JeffAHamilton "Every group has a underachieving player. Look around. If you don't see them..." More seriously--is having a bad Diamond in your group something to be concerned about compared to having a regular Gold?
                    • Chadd Nervigg

                      Posted 3 years, 10 months ago (Source)
                      @HamletEJ @JeffAHamilton Not necessarily. But it’s definitely conspicuous. Are they a normally good player who’s been on a really bad tilt streak? Are they a high confidence Gold player that just had a ridiculous lucky streak? HighMMR/LowRank has an obvious explanation: they’re new but good.
                      • joshua_menke

                        Posted 3 years, 10 months ago (Source)
                        @Celestalon @HamletEJ @JeffAHamilton Now I just want to come visit and have a fun ranking chat on my old stomping grounds. We had similar issues with Arenas back in the day and settled on showing each team's MMR as an average to show it was fair.
                        • joshua_menke

                          Posted 3 years, 10 months ago (Source)
                          @Celestalon @HamletEJ @JeffAHamilton I feel like players need a little progression, but then are OK as long as there's movement up or down. Just not stuck. But the whole matchmaking area of design is slightly cursed and full of land mines.
                          • Chadd Nervigg

                            Posted 3 years, 10 months ago (Source)
                            @joshua_menke @HamletEJ @JeffAHamilton Yuuuuuuup.



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