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The design direction for Rogue this year has left me disappointed. The high board tempo + card draw aspect suits the class, but don't pair that with early 30 damage otks. Weapon Rogue gets less interactive with each set release, and now even taunts won't save you.

The design direction for Rogue this year has left me disappointed. The high board tempo + card draw aspect suits the class, but don't pair that with early 30 damage otks. Weapon Rogue gets less interactive with each set release, and now even taunts won't save you.

  • JambreHS

    Posted 3 years, 11 months ago (Source)
    The design direction for Rogue this year has left me disappointed. The high board tempo + card draw aspect suits the class, but don't pair that with early 30 damage otks. Weapon Rogue gets less interactive with each set release, and now even taunts won't save you.
    • JambreHS

      Posted 3 years, 11 months ago (Source)
      Quest rogue has one option out of 5 that is far better than the others (sap). I was hoping we'd learn from Dream cards, or from Adapt that having one option that simply outclasses the others just leads to a frustrating game experience.
      • GallonHS

        Posted 3 years, 11 months ago (Source)
        @JambreHS Is it actually sap? I always thought that the weapon was #1 and sap was #2



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