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Tracks Blizzard employees across various accounts.


Tavish! #hearthstone https://t.co/FSEiFHyoF4

Tavish! #hearthstone https://t.co/FSEiFHyoF4

  • ben_heathstone

    Posted 4 years, 2 months ago (Source)
    Tavish! #hearthstone https://t.co/FSEiFHyoF4
    • ben_heathstone

      Posted 4 years, 2 months ago (Source)
      Improved Secrets https://t.co/ANcy74GVbu
      • Joshosss

        Posted 4 years, 2 months ago (Source)
        @ben_heathstone this brings up a question, in wild, does wild secrets have an improved version of them? @Celestalon
        • Chadd Nervigg

          Posted 4 years, 2 months ago (Source)
          @Joshosss @ben_heathstone No, just Standard Secrets.
          • PersiaAndre

            Posted 4 years, 2 months ago (Source)
            @Celestalon @Joshosss @ben_heathstone will it be updated in the future with the release of new secrets?
            • Chadd Nervigg

              Posted 4 years, 2 months ago (Source)
              @PersiaAndre @Joshosss @ben_heathstone While it’s in Standards, yes. (That’s been our pretty consistent practice for this sort of thing.)
              • B1u3Zombi3B1ood

                Posted 4 years, 2 months ago (Source)
                @Celestalon @PersiaAndre @Joshosss @ben_heathstone Hypothetically, when the core set rotates, and the core set secrets get replaced with new ones, will those be improved as well? For example, if Explosive Trap was removed and replaced with Wondering Monster, would we get an improved WM?
                • Chadd Nervigg

                  Posted 4 years, 2 months ago (Source)
                  @B1u3Zombi3B1ood @PersiaAndre @Joshosss @ben_heathstone Hard to know for sure until/if that happens, but hypothetically, that's a reasonable guess.
          • HS_Orange

            Posted 4 years, 2 months ago (Source)
            @Celestalon @ben_heathstone @Joshosss Does the hero power with hunter Quest work the same way that Raza+Anduin did? You get the question
            • RegisKillbin

              Posted 4 years, 2 months ago (Source)
              @HS_Orange @Celestalon @ben_heathstone @Joshosss Raza says "this game" and Hunter quest says "set to 0" so I would think "no" based on wording.
              • RegisKillbin

                Posted 4 years, 2 months ago (Source)
                @HS_Orange @Celestalon @ben_heathstone @Joshosss Assuming the question is can you preemptively set the cost to 0 and then play the Hero Card.
                • Chadd Nervigg

                  Posted 4 years, 2 months ago (Source)
                  @RegisKillbin @HS_Orange @ben_heathstone @Joshosss Right. Think of it like buffing a minion, then transforming it. Hero power modifications would be lost in the swap to the new hero power.
          • NiiiNaaRL

            Posted 4 years, 2 months ago (Source)
            @Celestalon @Joshosss @ben_heathstone Can you have the improved and normal versions of the secrets in play at the same time?
            • Chadd Nervigg

              Posted 4 years, 2 months ago (Source)
              @NiiiNaaRL @Joshosss @ben_heathstone Yes.
          • i_Charizard

            Posted 4 years, 2 months ago (Source)
            @Celestalon @Joshosss @ben_heathstone What was the thought process behind not having upgraded wild secrets?
            • Chadd Nervigg

              Posted 4 years, 2 months ago (Source)
              @i_Charizard @Joshosss @ben_heathstone So when we're considering making cards like this, that require special work/interactions with a significant number of other cards, one of the big questions is how much design/art/implementation/etc. is required, and also whether that's "forever" work or not.
              • Chadd Nervigg

                Posted 4 years, 2 months ago (Source)
                @i_Charizard @Joshosss @ben_heathstone Forever work meaning having to keep doing work for this for the rest of Hearthstone's (long) lifespan. For example, making an Improved version of every secret we've ever released, and every future secret we make, would be a ridiculous amount of work.
                • Chadd Nervigg

                  Posted 4 years, 2 months ago (Source)
                  @i_Charizard @Joshosss @ben_heathstone If that were the only option, we'd basically never make this sort of card; the cost would make it infeasible. Instead, the middleground we've landed on for many such cards is to do that work just for Standard cards, and future cards while it's Standard.
                  • Chadd Nervigg

                    Posted 4 years, 2 months ago (Source)
                    @i_Charizard @Joshosss @ben_heathstone That gives us 90% of the benefit, for 10% of the cost, making it feasible to do this sort of card. It still works in Wild (and is in fact better/stronger this way anyway). I can understand the disappointment of the unfulfilled dream, but we're confident that it's for the best.



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