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Tracks Blizzard employees across various accounts.


The venn diagram of people who want NFTs in games and people who make games is two separate circles. But I sorta wanna talk about why. One of the more common questions I see is "isn't this just a new technology/business model, like subscription games, F2P, or GaaS?"

The venn diagram of people who want NFTs in games and people who make games is two separate circles. But I sorta wanna talk about why. One of the more common questions I see is "isn't this just a new technology/business model, like subscription games, F2P, or GaaS?"

  • MorelloNMST

    Posted 3 years, 8 months ago (Source)
    The venn diagram of people who want NFTs in games and people who make games is two separate circles. But I sorta wanna talk about why. One of the more common questions I see is "isn't this just a new technology/business model, like subscription games, F2P, or GaaS?"
    • MorelloNMST

      Posted 3 years, 8 months ago (Source)
      Let's look at the previous market disruptions. Players and devs were wary of them, but in most cases because of: * Bad executions being the example (cash-grab, low-quality F2Ps) * Slippery Slopes But there was something positive they all have in common: player value.
      • MorelloNMST

        Posted 3 years, 8 months ago (Source)
        Subscriptions meant legitimately bigger games. MMOs had such a distinct player value that the cost of the sub was "well yeah, sure." F2P could lower the barrier to entry, allow no- and high-investment players to be satisfied. GaaS needs to be an ACTUAL SERVICE to profit.
        • MorelloNMST

          Posted 3 years, 8 months ago (Source)
          NFTs contain none of this for players. It doesn't solve a problem for players, offer new experiences, or any value. Its value is to investors. That's why they're so infatuated with it. It only makes sense with a particularly myopic view and a poor understanding of the market.
          • MorelloNMST

            Posted 3 years, 8 months ago (Source)
            There is one value, I'll concede, but it's a technicality almost. It allows true ownership of an asset, and some resale. But - we can already essentially do this. It's been done for years already.
            • MorelloNMST

              Posted 3 years, 8 months ago (Source)
              CS:GO's gun marketplace has allowed this for years. You can resell and buy skins. Do you own them if...CS:GO is deleted from the earth tomorrow? No. But you can't use them if that happens anyway? Decentralizing ownership is literally meaningless in these contexts.
              • MorelloNMST

                Posted 3 years, 8 months ago (Source)
                Roblox has the bigger (and more troubling) version of this with their UGC. Adding true ownership here does nothing in a market awash with trading, buying and selling (and solves none of the scummy parts).
                • MorelloNMST

                  Posted 3 years, 8 months ago (Source)
                  So, if you're into NFTs as a crypto person, a publisher, an investor, or a dev, think about it from the only value angle that matters: player value. And right now, NFTs are at BEST "only slightly negative" value. I haven't seen or heard of a case that provides real value.
                  • Iksar

                    Posted 3 years, 8 months ago (Source)
                    @MorelloNMST I just don’t see much crossover in gamers that enjoy current games and gamers that will enjoy NFT/Crypto based games.
                    • Iksar

                      Posted 3 years, 8 months ago (Source)
                      @MorelloNMST I do think the audience exists, though. The audience feels like crypto investors that enjoy gamification more than gamers that enjoy crypto investment.
                      • Iksar

                        Posted 3 years, 8 months ago (Source)
                        @MorelloNMST The people I know really excited by NFT games aren’t nearly as interested in the game aspect as they are in the investment aspect. They enjoy games, but they are here to earn or buy things that appreciate in value above all else.
                      • MorelloNMST

                        Posted 3 years, 8 months ago (Source)
                        @IksarHS Yeah, that's the exact audience. It seems extremely small, though? Even crypto itself is a small audience (not of users, but of enthusiasts) - so it's sort of making a market. If people want to gamify their crypto, fine.
                        • Iksar

                          Posted 3 years, 8 months ago (Source)
                          @MorelloNMST Yeah, all data shows the huge sums of money are from a small pocket of crypto rich people. I think it’s great that community wants to gamify new stuff, cool. I think it’s less great to jam NFT stuff on current gamers. They aren’t the audience.



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