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Something that Wordle and other successful casual games do well is feeling like a challenge even though there is little chance of failure. It’s hard to create experiences with 90+% chance of success that still feel meaningful to complete.

Something that Wordle and other successful casual games do well is feeling like a challenge even though there is little chance of failure. It’s hard to create experiences with 90+% chance of success that still feel meaningful to complete.

  • Iksar

    Posted 4 years ago (Source)
    Something that Wordle and other successful casual games do well is feeling like a challenge even though there is little chance of failure. It’s hard to create experiences with 90+% chance of success that still feel meaningful to complete.
    • themattlondon

      Posted 4 years ago (Source)
      @IksarHS You start with a blank canvas. There's perma-death. I've been thinking a lot about these mechanics and what makes Wordle so good. And accessible. My geriatric parents play it and humblebrag their scores over group text.
      • Iksar

        Posted 4 years ago (Source)
        @themattlondon I think it shares a lot with match 3 and sudoku puzzles in terms of being something that engages your brain but you’ll almost always figure it out eventually.
        • Iksar

          Posted 4 years ago (Source)
          @themattlondon The most novel decision is probably the daily lockout. If it was infinite play I’m not sure anyone would still be talking about it.



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