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Tracks Blizzard employees across various accounts.


3rd batch of Onyxia's Lair card reveals! Let's talk about them. (Images courtesy of @ben_heathstone <3) https://t.co/ZfPLhJYzkK

3rd batch of Onyxia's Lair card reveals! Let's talk about them. (Images courtesy of @ben_heathstone <3) https://t.co/ZfPLhJYzkK

  • Cora

    Posted 3 years, 7 months ago (Source)
    3rd batch of Onyxia's Lair card reveals! Let's talk about them. (Images courtesy of @ben_heathstone <3) https://t.co/ZfPLhJYzkK
    • Cora

      Posted 3 years, 7 months ago (Source)
      Stormwind Avenger: I believe this card came about later in the process, but I'm not sure when. Pretty decent buff and handbuff target, and something we've gotten some good use out of internally.
      • Cora

        Posted 3 years, 7 months ago (Source)
        Battle Vicar: This card is just plain good. Another one that came about further along in the process, but probably going to be a Paladin staple for a while. We've got some very complex cards in this mini set (you'll see one later today) so something simple like this is nice.
        • Cora

          Posted 3 years, 7 months ago (Source)
          SI:7 Smuggler: One of the most ridiculous art descriptions we've ever written as a team. "An asian female human SI:7 secret agent deep undercover as a dragon whelp. In a bad costume, but somehow not getting discovered, hiding amongst the eggs." I love it. Good job us.
          • Cora

            Posted 3 years, 7 months ago (Source)
            Smokescreen: I believe this is the most expensive spell we've ever made for Rogue? Very excited to see greedy Deathrattle Rogue decks, even if they're not Tier 1. I bet they're Tier FUN!
            • Cora

              Posted 3 years, 7 months ago (Source)
              Spirit Mount: Uh. We wanted to make a mount card. No comment on the image.
              • Cora

                Posted 3 years, 7 months ago (Source)
                Bracing Cold: This is a design that changed pretty late in the game (a month or two ago?) It used to read "Restore 6 Health to your hero. Reduce the Cost of spells in your hand by (1)." Turns out that mass cost reduction isn't a great idea? Don't say we never learned anything.
                • Cora

                  Posted 3 years, 7 months ago (Source)
                  Impfestation: This is a fun one! We played quite a bit with it in final balance and it was really strong. Felwalker, which is in Alterac Valley, I actually designed to go with this card. We knew it wouldn't be great on launch, but after this comes out maybe it's more playable.
                  • Cora

                    Posted 3 years, 7 months ago (Source)
                    Curse of Agony: MORE DOTS! MORE DOTS! This was called "More Dots" until somebody said that was too meta. Turns out that DOT spells are usually represented by some sort of Curse in Hearthstone, so we ended up here! Maybe "More Dots" will turn up somewhere else though...
                    • Cora

                      Posted 3 years, 7 months ago (Source)
                      Hit it Very Hard: I couldn't away with "More Dots," but "Hit it Very Hard" managed to squeak through! I think the effect fits the flavor really well. Already seeing people interested in this plus Mayor Noggenfogger. I see you, your strategies are valid, have fun.
                      • Cora

                        Posted 3 years, 7 months ago (Source)
                        Shoulder Check: We had to get a Tradeable card in this set! Nothing too flashy, but maybe you can find some use alongside "Whelp Bonker" for controlled card draw.
                      • blisterguy

                        Posted 3 years, 7 months ago (Source)
                        @Songbird_HS Does that mean there’s no “Run to the Center” or “Feared into the Whelps”?
                        • Cora

                          Posted 3 years, 7 months ago (Source)
                          @blisterguy And no "50 DKP Minus" :(
    • ZhexuL

      Posted 3 years, 7 months ago (Source)
      @Songbird_HS @ben_heathstone For Impfestation, will the imp die only after attacking all enemy minions or will it possibly die during the attack (when its Health is 0)?
      • Cora

        Posted 3 years, 7 months ago (Source)
        @ZhexuL @ben_heathstone It summons a 3/3 Imp for each enemy minion, and they all attack their respective enemy minions. You could get 6 Imps that attack and kill 6 1/1 enemy minions, and then stick on the board.



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