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The gap in these percentages says something about the lack of intuitiveness in Elden Ring. https://t.co/fAgOl1ps2C

The gap in these percentages says something about the lack of intuitiveness in Elden Ring. https://t.co/fAgOl1ps2C

  • themattlondon

    Posted 3 years, 11 months ago (Source)
    The gap in these percentages says something about the lack of intuitiveness in Elden Ring. https://t.co/fAgOl1ps2C
    • Tabayrak

      Posted 3 years, 11 months ago (Source)
      @themattlondon Or we all still just exploring.
    • Iksar

      Posted 3 years, 11 months ago (Source)
      @themattlondon I think I did the great tune like 10 hours later. It was not clear how to get there, and even when I did there were a bunch of powerful monsters in the way. The % is honestly closer than I would have expected.
      • themattlondon

        Posted 3 years, 11 months ago (Source)
        @IksarHS That’s interesting. I found Godrick so hard I ended up grinding runes on that bridge, so it was trivial by the time I got the great rune. I’m discovering that the magnitude of emergent narrative in this game makes playing it a very subjective experience. Fascinating.
        • Iksar

          Posted 3 years, 11 months ago (Source)
          @themattlondon Yeah I killed Godrick, left the castle, and only because I wanted to see if I could open the main gate I went back. Then I stumbled upon the path to the great rune.



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