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ER has strong parts and weak parts (like every other thing created by human hands). I feel like I'm cheesing encounters more often than not. The spectacle of this boss is amazing. The actual encounter felt less amazing. https://t.co/GGyzqIPehV

ER has strong parts and weak parts (like every other thing created by human hands). I feel like I'm cheesing encounters more often than not. The spectacle of this boss is amazing. The actual encounter felt less amazing. https://t.co/GGyzqIPehV

  • dakotiack

    Posted 3 years, 11 months ago (Source)
    ER has strong parts and weak parts (like every other thing created by human hands). I feel like I'm cheesing encounters more often than not. The spectacle of this boss is amazing. The actual encounter felt less amazing. https://t.co/GGyzqIPehV
    • venaliter

      Posted 3 years, 11 months ago (Source)
      @dakotiack I'm going to tag @candacerthomas in this as well, but if players feel like they have to cheese the boss mechanics of the fight, were those mechanics too hard, un-fun? Would devs consider it a failure if players do cheese mechanics, or appropriately challenging?
      • dakotiack

        Posted 3 years, 11 months ago (Source)
        @venaliter @candacerthomas I would not be happy with my work if I designed an encounter that a player cheesed like this. It can mean that I didn't tighten up gaps in the AI or the monster's resilience to degenerate status effects (in this case, it's a matter of stagger being very effective), is too weak.
        • candacerthomas

          Posted 3 years, 11 months ago (Source)
          @dakotiack @venaliter This is really tricky, because on one hand you want to inspire the player to do their very best (and make hard encounters that necessitate that). You want to give them a lot of toys and tools so that they feel agency over their strategy. (1/4)
          • candacerthomas

            Posted 3 years, 11 months ago (Source)
            @dakotiack @venaliter But you also don't want every tool to be a blowtorch. All that remains is the charred husk of your game. I don't understand enough nuance behind this video to know what is extremely skillful play and what is cheese, but if you're feeling unsatisfied by it - that's disappointing.
            • candacerthomas

              Posted 3 years, 11 months ago (Source)
              @dakotiack @venaliter From my outsider's perspective, you're timing your attacks extremely well - you have some allies that aren't taking all of the focus from you - you haven't used any multiplayer to help - you're skillfully dodging all of the attacks...
              • candacerthomas

                Posted 3 years, 11 months ago (Source)
                @dakotiack @venaliter but I don't seem to see any meaningful phase change or new mechanic like I would expect from a souls game. So this looks like a normal monster encounter to me.
                • candacerthomas

                  Posted 3 years, 11 months ago (Source)
                  @dakotiack @venaliter Is that what's falling flat here? Did you want to have to react to some new phase, develop some new skill etc? Did you want to feel outsmarted just one more time?
                  • Chadd Nervigg

                    Posted 3 years, 11 months ago (Source)
                    @candacerthomas @dakotiack @venaliter Also as an outsider... It looks like it was an interesting dynamic encounter up until about 75% HP, then they just did a jumping overhead slash move that seemed to stagger/stun them, over and over, and the boss never fought back from 75%->0%.
                    • HS_Alec

                      Posted 3 years, 11 months ago (Source)
                      @Celestalon @candacerthomas @dakotiack @venaliter Beat it last night yeah, you just rush the boss down and are left feeling you didn’t have to do much in the fight. Most of her kit is mid to long range, and she takes way too much stagger. Boss did not feel like she was reacting to the players presence as much as other fights.



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