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Hey Hearthstone Duelists! Lets talk about everyone's favorite thing in Duels, BUCKETS! What are some improvements (or even reworks) you would like to see. What are ways buckets are or aren't working for you? Discuss below in this feedback thread. https://t.co/NYQS8jQzR0

Hey Hearthstone Duelists! Lets talk about everyone's favorite thing in Duels, BUCKETS! What are some improvements (or even reworks) you would like to see. What are ways buckets are or aren't working for you? Discuss below in this feedback thread. https://t.co/NYQS8jQzR0

  • Tabayrak

    Posted 3 years, 9 months ago (Source)
    Hey Hearthstone Duelists! Lets talk about everyone's favorite thing in Duels, BUCKETS! What are some improvements (or even reworks) you would like to see. What are ways buckets are or aren't working for you? Discuss below in this feedback thread. https://t.co/NYQS8jQzR0
    • sebastientromp

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Leave them right as they are, they are perfect and don't need any adjustment, especially if they would involve a rewrite in any third party app that should happen to have support for Duels buckets 😛
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @sebastientromp https://t.co/30IyVvaZVh
    • AshLinaDaniels

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Savior of Duels https://t.co/S95XlZfm9p
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @AshLinaDaniels I cry.
    • Twintalks_

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Buckets are good as they are It should be luck based at times (even though it can feel bad). It’s really rare that I low roll or get out of synergy.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Twintalks_ https://t.co/QN1immBkUo
    • Jackee_Daytona_

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Quit duels and went back to standard. Too many bandaids, not enough surgery.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Jackee_Daytona_ and if duels went into surgery for buckets what would you like to see.
        • Jackee_Daytona_

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Honestly, what's the point? Everyone has been telling you. Here. In the Reddit subs. In the Blizzard forums. And you guys go "thanks for your input... Here's a new class that will fix everything!" I give up. It could have been great, but that would require Bliz corp giving a fuck
          • jjjjjj_wildhs

            Posted 3 years, 9 months ago (Source)
            @Jackee_Daytona_ Ates really cares about player feedback. Nerfed shadowcasting 101 after 48h, in patch 23.0 nerfed a *ton* of the oppressive decks and made some buffs to keep the game interesting. I’ve only had positive interactions with him, and I’d encourage you to give him a chance
            • Tabayrak

              Posted 3 years, 9 months ago (Source)
              @jjjjjj_wildhs @Jackee_Daytona_ Don't forget buffed a bunch of cards players have been asking for.
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @Jackee_Daytona_ @Jackee_Daytona_ I understand the sentiment, but if you choose to join in I would love to see your thoughts on buckets and what you would like to see. We all agree it has a ways to go. This is a step down that path.
    • AshLinaDaniels

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I wish buckets were random instead of in guaranteed sets of 3. Would a "pick 3 out of these random 10 cards" work better maybe Bob? Would give more Bob freedom for sure Bob.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @AshLinaDaniels Today is buckets!
        • AshLinaDaniels

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Yes. I'll have a bucket, Bob!
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @AshLinaDaniels -_-"
    • honganh365

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I'd love to see more consistency when picking buckets. Being forced to pick trash is very sad. No More, Please! is a good example of consistency, since it literally synergies with everything. Group Learning is not even close, but it can be improved.
      • honganh365

        Posted 3 years, 9 months ago (Source)
        @Tabayrak Speaking of consistency, I'd love to see a special bucket containing only copies of random cards in your Duels deck.
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @honganh365 thanks for the feedback!
    • chalker7

      Posted 3 years, 9 months ago (Source)
      @Tabayrak The thing that appeals to me most about roguelikes/dungeon crawlers is the feeling of getting more powerful as a run goes on. Making decisions, growing your character/deck and facing increasingly harder opponents is fun!
      • chalker7

        Posted 3 years, 9 months ago (Source)
        @Tabayrak However, losing to RNG is a huge bummer and that's what it feels like when you're forced to pick a bucket o' trash. So, my hope is anything you do will improve the sense of agency a player has over the course of the run.
        • chalker7

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Idea 1: I like Daniel's reroll suggestion, but worry it could be a little OP. Perhaps a cost would offset that? Something like "add one worthless imp to your deck to reroll buckets" might work?
          • chalker7

            Posted 3 years, 9 months ago (Source)
            @Tabayrak Idea 2: Make a passive that gives you one or two rerolls each drafting round? Dunno how that works or if it'd be balanced against in-game passives, but I'm interested in treasures that do stuff outside of direct gameplay.
            • chalker7

              Posted 3 years, 9 months ago (Source)
              @Tabayrak Idea 3: A passive that forces "no more please" every round
              • chalker7

                Posted 3 years, 9 months ago (Source)
                @Tabayrak Idea 4: Buckets with only one or two cards in them. Think a hybrid of no more please and group learning. If you have to add irrelevant cards to your deck, might as well be less than 3!
                • chalker7

                  Posted 3 years, 9 months ago (Source)
                  @Tabayrak Idea 5: A new mechanic called "Build One Bucket." Either at the end of deck construction or after one of the early rounds you can literally build a bucket that will be offered occasionally. You could call it B.O.B. if you wanted....
                  • AshLinaDaniels

                    Posted 3 years, 9 months ago (Source)
                    @chalker7 @Tabayrak Waaaahahahaha that would be a 5head move Ates! Shut us all up!
                    • Tabayrak

                      Posted 3 years, 9 months ago (Source)
                      @AshLinaDaniels @chalker7 I would never
                    • CroqueHs

                      Posted 3 years, 9 months ago (Source)
                      @AshLinaDaniels @chalker7 @Tabayrak I really like your ideas, quite insightful. What about a passive Pool that only has an effect in between games? So you get 1 reroll per pick, or you can delete a card from a bucket per pick, or you See 4 buckets instead of 3 etc etc
                      • Tabayrak

                        Posted 3 years, 9 months ago (Source)
                        @CroqueHs @AshLinaDaniels @chalker7 @chalker7 appreciate the feedback!
    • AshLinaDaniels

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Group Learning for some classes gives good buckets on a regular basis, while others are very sad. Also would love to see Group Learning based on more recent data and no more Arena cards. ♡♡♡
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @AshLinaDaniels HMMMMMM
    • AshLinaDaniels

      Posted 3 years, 9 months ago (Source)
      @Tabayrak For most runs, I miss actually choosing buckets. Now it's usually "The bucket I'm looking for"-auto pick, while ignoring the rest, or staring at 3 bad choices and picking the one that does the least dmg to the deck. Often get the same feelin with Passives 😔
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @AshLinaDaniels I think right now buckets are totally in this space and this is THE thing I want to resolve.
    • Kwe_HS

      Posted 3 years, 9 months ago (Source)
      @Tabayrak The major problem I have with buckets is that a lot of them have terrible cards in them that no one would ever want to actually play. Cards like Chillwind Yeti, Doom, Rodent Nest, Violent Wyrm. Wouldn't be surprised if a lot of buckets are close to 0% pick rate because of this.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Kwe_HS I totally agree, I appreciate the feedback @Kwe_HS
    • five5four40

      Posted 3 years, 9 months ago (Source)
      @Tabayrak To answer the tweet well... it's tricky bc just like Regis said, there's a point where "less is more" for good density vs fodder cards, however, sometimes the fodder is just... too bad you're forced to choose 3 horrible picks, thanks to Group Learning + hyper threepeat + https://t.co/ij4AKjW0vm
      • five5four40

        Posted 3 years, 9 months ago (Source)
        @Tabayrak Imean those 3 ragnaros or 3 Dr Boom in one, some Peon-Trogg-Twilight drake GL bucket and one that gives deathrattles to a 0 DR deck. If I were to fix it, I'd always add at least 1 "discover" in any of the buckets, like 1/9 to be a discover card at minimum+
        • five5four40

          Posted 3 years, 9 months ago (Source)
          @Tabayrak what's good about discover is how they make every game different, the thing we had problems with during Galakrond with priest but now see with puppy eyes vs the meta of always-the-same we see today. The randomness from GvN and Galakrond was somewhat died out :-C +
          • five5four40

            Posted 3 years, 9 months ago (Source)
            @Tabayrak Sure duels games have more variables like treasures and passives but the "paladin using divine shield powers" or mages with hero power or hunters with DR has become the new meta and while it can't be forcefully cut, the discover path allows the chance to break the mold for others
            • five5four40

              Posted 3 years, 9 months ago (Source)
              @Tabayrak like, even if RNGesus isn't gracing your dice rolls with good buckets, the discover is a "fun random thing" that can get you out of the mess one can face in combat. Card games tend to evolve into tuners to cut the draw randomness, and that's slowly neutering even Duels for me :-C
              • Tabayrak

                Posted 3 years, 9 months ago (Source)
                @five5four40 I appreciate you writing this all out!
    • PersiaAndre

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Besides a System Rework, these are things I think would make the current System less frustrating: • Make cards put in starting list influence buckets proposed MORE than cards added later via buckets; • Cards in more than one bucket shouldn't "force" any of those (aka null)
      • PersiaAndre

        Posted 3 years, 9 months ago (Source)
        @Tabayrak • Increase the number of buckets offered to at least 4; • Improve the overall quality of buckets (especially Group Learning).
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @PersiaAndre @PersiaAndre only two tweets! and not even a mention of you know who. You feeling ok?
    • JFP2K

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Never getting a bucket that matches your obvious deck synergy for an entire run is incredibly frustrating. I’ve had some deep runs with pirates or souls warlock without getting one of the matching buckets.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @JFP2K got it noted!
    • lorenjamesfitt

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Be cool to try 3 buckets(maybe with an additional treasure too) prior to the duel to inform deck building(and reduce deck building). In deeper runs the empty bucket should be a permanent 4th one and a bucket that removes 3 cards of choice would be cool.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @lorenjamesfitt Thanks for your thoughts James!
    • PersiaAndre

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I propose a new system for buckets. Currently, there's 0 skill involved in the process of drafting buckets. Most of the time the one to pick it's an obvious choice (since it's the one we are forcing). Also, the internal quality of each bucket rules if the archetype is playable. https://t.co/8TzaMBCplh
      • PersiaAndre

        Posted 3 years, 9 months ago (Source)
        @Tabayrak So here's the idea. Instead of choosing between 3 buckets with 3 cards in each of them, we choose a "theme". These "themes" follow a similar logic to how buckets are already proposed, but in a more dynamic way. Without a pre-defined database of cards behind them.
        • PersiaAndre

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Instead of matching cards in our decks with the ones in buckets' database, the system would simply see keywords and synergies and offer a theme that matches those. (Ex. We have 10 Rush Minions, then one theme will be rush related).
          • PersiaAndre

            Posted 3 years, 9 months ago (Source)
            @Tabayrak But what's inside these "themes". After having picked one, a 3 cards selection screen appears. We can choose one of those 3 to add to our deck. Repeat 3 times (just like in Arena!). I think this would make the drafting phase more interesting and less frustrating and monotonous. https://t.co/u277LOCAba
            • Tabayrak

              Posted 3 years, 9 months ago (Source)
              @PersiaAndre Good stuff thanks mang.
    • Sumadin

      Posted 3 years, 9 months ago (Source)
      @Tabayrak They suffer from being tuned too much to the original of heroes. Like I understand why Blastmaster Boom was added to the armor buckets. It just not... useful for Non-Rattlegore heroes. https://t.co/fpCCZnbR9c
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Sumadin got it noted!
    • lugea624

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I really like the reroll button idea while I think there are easier fixes if considering development cost..? A few ideas - Reduce the chance or delete Group Learning, Why Why Not, To the Front Increase the offering of No more please, maybe after certain games
      • lugea624

        Posted 3 years, 9 months ago (Source)
        @Tabayrak I feel like the hardcore grinders will be happy to see those No More Please bucket while the casual players can still choose other quality buckets But it seems no one likes the Group Learning ones :/
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @lugea624 got it noted down
    • LTTUltimate

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I think part of possible complaints are gonna be tied to the high-synergy nature, like for a specific tribe/school deck you really don't wanna see anything other than that tribe/school. It's why I like soul/curse warlock so much rn, pretty diverse bucket options. also bob
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @LTTUltimate cool cool!
    • SteffiVgc

      Posted 3 years, 9 months ago (Source)
      @Tabayrak (1/2) My biggest problem is that a singular card 90%+ of the time affects my buckets more than 5-10 cards of that specific bucket/theme. Example: I'm building pirate rogue and I put in Secret Passage because the card is good for an aggressive deck. This gives me SI:7 buckets...
      • SteffiVgc

        Posted 3 years, 9 months ago (Source)
        @Tabayrak (2/2) ... almost EVERY single bucket pick, just because there is Secret Passage in SI:7 buckets. I am running 0 SI:7 cards, no SI:7 synergy, not the questline and it just pollutes my deck and snowballs so I get even more of them.
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @SteffiVgc Thanks @SteffiVgc
    • Sumadin

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Historically, it has not been a strict rule that cards in buckets are collectable. Frostmourne shows up once in a while. I love this and hope to see more of this. You got a mech bucket, but it is actually the Omnitron Defense System. Or new menagerie, but it is the BG ones.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Sumadin that is cool!
    • jjjjjj_wildhs

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I haven’t played many pirate decks lately, but feels bad to see opponents have multiple copies of patches early in runs. Also, even with a full divine shield Finley deck/pally treasure I still seemed to get a lot of shaman/neutral buckets instead of pally divine shield support
      • jjjjjj_wildhs

        Posted 3 years, 9 months ago (Source)
        @Tabayrak Group learning still could use some improvement. Perhaps if you limited group learning to three class cards it might be better (I’ve seen granite forgeborn in group learning back when rtt was around, but now most of my group learning buckets are terrible classic cards)
        • jjjjjj_wildhs

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Also, you missed an incredible pun opportunity in “warning: hot bucket” with 3 copies of trench surveyor. On the topic of mech mage, it’s buckets have been inconsistent for me (rolling a ton of spell-based buckets even early in run). Would appreciate a small rework there
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @jjjjjj_wildhs got it jotted down.
    • Kat__HS

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I have very ambivalent feelings about buckets. On the one hand seeing the same exact 3-card buckets can be repetitive, more variance/randomness from the bucket can be nice (in some cases like live to win its kinda necessary). Perhaps some performance-weighting? like arena had
      • Kat__HS

        Posted 3 years, 9 months ago (Source)
        @Tabayrak On the otherhand the buckets are way too inferior than the main deck in almost every case making taking no cards almost always the correct choice, if possible
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @Kat__HS I appreciate it! Thanks for the feedback Kat!
    • RidiculousHat

      Posted 3 years, 9 months ago (Source)
      @Tabayrak how much control do you want players to have? this all seems like a sliding scale opportunity for you - do you minimize player frustration early in runs when they feel like they have no agency or do you push synergy/choice/deck power and make decks stronger faster consistently
      • RidiculousHat

        Posted 3 years, 9 months ago (Source)
        @Tabayrak the replies are interesting since it seems like more invested players are much more focused on just getting what they want and the frustration they feel when they don't get that. you see the data - what about more casual players? do they keep going when the game 2 buckets suck?
        • RidiculousHat

          Posted 3 years, 9 months ago (Source)
          @Tabayrak i don't think more power is inherently a good thing, nor do i think more consistency is. but i do know that the feeling of "well these all suck and now so does my deck" is one that's worth avoiding early in runs. i'd focus on the first 5 games as an area of opportunity for agency
          • PersiaAndre

            Posted 3 years, 9 months ago (Source)
            @RidiculousHat @Tabayrak The main problem in Duels with "oh I have to add trash cards in my deck" is that those cards then influence future buckets, resulting in a cascading effect. Duels should be all about upgrading your deck as you proceed, but atm, the further you go the more your deck becomes worse
            • RidiculousHat

              Posted 3 years, 9 months ago (Source)
              @PersiaAndre @Tabayrak is the design goal of duels to have decks that get more powerful over time or is the design goal to put players in unique and different situations and have them figure it out? the second is not objectively worse than the first, just different. depends what they want
              • RidiculousHat

                Posted 3 years, 9 months ago (Source)
                @PersiaAndre @Tabayrak i usually prefer the more powerful thing in pve roguelikes. in pvp? hard to say. i don't know if every run turning into an arms race is better and wacky situations arise from having objectively "bad" cards in a good deck. there's some appeal to that too
                • Tabayrak

                  Posted 3 years, 9 months ago (Source)
                  @RidiculousHat @PersiaAndre Ideally a balance of the two.
    • machadogps

      Posted 3 years, 9 months ago (Source)
      @Tabayrak If possible, I’d like to cards who share two or more buckets only function as one bucket in your deck. Example: If Amplified Snowflurry is in an Elemental and Big Spells bucket and your deck had more Big Spell cards, it wouldn’t be influential to offer Elementals.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @machadogps right on thanks!
    • mrmikedrum

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Oh my god I have so many thoughts. 1/ Group Learning is obviously not living up to the hope 2/ I really wish there were a list (even just crowdsourced) of existing buckets and their themes/cards, because that’s really how you have to plan your decks if you want them to go long
      • mrmikedrum

        Posted 3 years, 9 months ago (Source)
        @Tabayrak 3/ 3-win decks just want to dodge bad buckets. 12-win decks need to highroll the exact buckets that match their exact strategy. It feels bad that you can’t make a deck that doesn’t match a bucket theme if you want to go long.
        • mrmikedrum

          Posted 3 years, 9 months ago (Source)
          @Tabayrak 3/ One way to fix: Add more bucket flavors AND more than 3 choices to prevent the feeling of being limited or having three buckets that completely destroy synergy. Maybe Group Learning could achieve this if completely rebuilt, too.
          • mrmikedrum

            Posted 3 years, 9 months ago (Source)
            @Tabayrak 4/ A more interesting fix: Add a Bob’s Tavern phase in there too where you can pay to remove or duplicate cards 🙏🙏🙏🙏🙏🙏 This would be the key to enabling far more variety, AND allowing decks to pivot mid-run, which I feel like was the original intention
            • Tabayrak

              Posted 3 years, 9 months ago (Source)
              @mrmikedrum Thanks for your thoughts! I really appreciate it @mrmikedrum
              • mrmikedrum

                Posted 3 years, 9 months ago (Source)
                @Tabayrak Nevermind I just got a Quel’Delar Duels is perfect
                • Tabayrak

                  Posted 3 years, 9 months ago (Source)
                  @mrmikedrum I Lose: Game is bad! I Win: Game is great!
    • WNK_Life

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Ok as a very average Duels player, I feel that buckets are pretty good. But I think that they should try and up the chance for some cards to be shown in the buckets(?). For example, I am dumb and I wanna play Big Priest with Spitefuls etc. (Cont.(
      • WNK_Life

        Posted 3 years, 9 months ago (Source)
        @Tabayrak But I will only ever have like one spite ful in my deck ever, while also getting lots of bad low cost spells. Another example is for Big spell Mage, I'm only ever going to have one Ink set in the deck and sometimes I will be forced into picking smaller spells from buckets.
        • Tabayrak

          Posted 3 years, 9 months ago (Source)
          @WNK_Life Thanks for the feedback!
    • Ohdrinn

      Posted 3 years, 9 months ago (Source)
      @Tabayrak @PersiaAndre I play a lot of mage/Reno and the Fire bucket is consistently bad and full of dragons.
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Ohdrinn @PersiaAndre I hear ya.
    • Roost442

      Posted 3 years, 9 months ago (Source)
      @Tabayrak Dualclass hero sometimes double neutral buckets. This problem is inevitable on any start deck. https://t.co/Fxw7UQu7dM
      • Tabayrak

        Posted 3 years, 9 months ago (Source)
        @Roost442 got it written down.
    • chrome575

      Posted 3 years, 9 months ago (Source)
      @Tabayrak I can finally talk about "The Bucket." I have accumulated a lot of complaints about Bucket. First of all, the entire contents of the buckets should be made public. Excel, text, whatever, show us all the contents of your buckets. 1/3
      • chrome575

        Posted 3 years, 9 months ago (Source)
        @Tabayrak Second, you should remove cards that belong to more than one bucket. Some decks are supposed to fix rewards. The only way to break that fix is to get cards that belong to more than one bucket. This is so unreasonable that there is no element of player intervention.2/3 https://t.co/7aWsqqjoYE
        • chrome575

          Posted 3 years, 9 months ago (Source)
          @Tabayrak Finally, if what I wrote in 1 and 2 is not possible, then the bucket space should be increased from the current 3slots to 4-5slots. The current bucket presentation is essentially 2options. This is because GL basically only presents garbage cards. There should be more options. 3/3
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @chrome575 I appreciate the notes @chrome575
    • LCr_mess

      Posted 3 years, 9 months ago (Source)
      @Tabayrak please make buckets actually look into your deck! when you're playing a spell damage based deck, you expect spells, damage, and supporting minions, not some random elementals and battlecries "no more, please" should be a permanent 4th option imo OR add rerolls
      • LCr_mess

        Posted 3 years, 9 months ago (Source)
        @Tabayrak also, there's not enough support for "random" challenges (cards only with discover, random, shuffle etc.), I haven't seen yogg in ages actually supporting spell-based decks with SPELLS could be good too :P
        • LCr_mess

          Posted 3 years, 9 months ago (Source)
          @Tabayrak lately it feels like buckets are spoiling your deck, not making it stronger, if you're playing off meta stuff maybe asking players what buckets they would've wanted to see could be cool? a community challenge to create buckets and rules to draft them?
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @LCr_mess got it noted down.
    • cardgamedesign1

      Posted 3 years, 9 months ago (Source)
      @Tabayrak The deckbuilding aspect is still my reason for enjoying duels. I get excited when picking passives. I don't pick the empty bucket; I don't want fatigue to be the reason I lost. Sometimes, the buckets don't match my strategy at all. As for how to fix, let me think for a moment (1)
      • cardgamedesign1

        Posted 3 years, 9 months ago (Source)
        @Tabayrak After deckbuilding is done, have a list of styles to pick from. You can pick up to 2 styles. Those styles would increase the bucket percentages of getting cards that match your selected styles. Styles: OTK, zoo, tempo, fun, wacky, aggro, control, midrange, highlander & tribe. (2)
        • cardgamedesign1

          Posted 3 years, 9 months ago (Source)
          @Tabayrak So if you picked control getting early removal options or if you picked tribe & have beasts in the deck getting offered more beasts? Or if you picked fun getting high power or swing cards or for wacky getting cards that rarely see any kind of play and trying it out. 3/3
          • Tabayrak

            Posted 3 years, 9 months ago (Source)
            @cardgamedesign1 thanks for all the feedback!



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