Bluetracker

Tracks Blizzard employees across various accounts.


Share three good @MarvelSnap decks in terms of both cube gain rate and win-rate in the current meta (top 15% MMR) in Beta. These are not centroids so you could swap a few cards and they could still be pretty good. ⭐️ https://t.co/M3zqpT5t73

Share three good @MarvelSnap decks in terms of both cube gain rate and win-rate in the current meta (top 15% MMR) in Beta. These are not centroids so you could swap a few cards and they could still be pretty good. ⭐️ https://t.co/M3zqpT5t73

  • Tian Ding

    Posted 3 years, 9 months ago (Source)
    Share three good @MarvelSnap decks in terms of both cube gain rate and win-rate in the current meta (top 15% MMR) in Beta. These are not centroids so you could swap a few cards and they could still be pretty good. ⭐️ https://t.co/M3zqpT5t73
    • TiagoTaparelli

      Posted 3 years, 9 months ago (Source)
      @sky_tding @MarvelSnap Very interesting lists! Would you say that deck winrate is a better metric to asses the ‘intrinsic strength’ of a deck, while the cube rate is skewed by the ‘player’s skill’ in using the snap mechanic?
      • Tian Ding

        Posted 3 years, 9 months ago (Source)
        @TiagoTaparelli @MarvelSnap I think both metrics represent "strength" when the "variety factor" in the player cohort is big enough. When cohorts are small and decks are not played by a variety of players they lean more towards "skill". It's a case by case thing depends on the data we are looking at. :)



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