Bluetracker

Tracks Blizzard employees across various accounts.


Every day, a new designer finds their first squirrel. It’s a beautiful thing. https://t.co/18tB98T8zE

Every day, a new designer finds their first squirrel. It’s a beautiful thing. https://t.co/18tB98T8zE

  • Chadd Nervigg

    Posted 3 years, 8 months ago (Source)
    Every day, a new designer finds their first squirrel. It’s a beautiful thing. https://t.co/18tB98T8zE
    • askagamedev

      Posted 3 years, 8 months ago (Source)
      @Celestalon This goes great until a graphics programmer decides to cull invisible animations to optimize performance and suddenly all of your level scripts break
      • askagamedev

        Posted 3 years, 8 months ago (Source)
        @Celestalon That was a very interesting argument to break up
        • Chadd Nervigg

          Posted 3 years, 8 months ago (Source)
          @askagamedev Why would you so callously break all my perfect scripts, @askagamedev, with your shoddy code change?! Clearly, you need to check if any scripts are attached to those animations before culling them. 🤣
          • Chadd Nervigg

            Posted 3 years, 8 months ago (Source)
            @askagamedev <Designer enters Programmer Slack> Designer: Hey! Could anyone tell me, is there a maximum size for {Feature meant to interact with a few things}? Programmer: Well, I think we’ve used it for up to 12? But I made it dynamic, so it could go larger. Designer: Great, thx! *runs off* https://t.co/kXbbY9ijmP
            • T_B_Morgan

              Posted 3 years, 8 months ago (Source)
              @Celestalon @askagamedev All programmers in the slack: I sense a great disturbance in the force
              • Chadd Nervigg

                Posted 3 years, 8 months ago (Source)
                @T_B_Morgan @askagamedev <Designer enters> Designer: Hey, can vectors saved on units be 10-dimensional vectors? Designer: Nevermind! <Designer leaves> Programmer: …I don’t know which of those two sentences was more concerning.



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