Bluetracker

Tracks Blizzard employees across various accounts.


Fundamentally any medium that delivers narratives can exercise the neuroplasticity of our brains. Books, movies, video games, physical games -- it's all the same. There's a ton of science that proves this. Especially in co-operative multiplayer settings. https://t.co/joxBkIp6Dv

Fundamentally any medium that delivers narratives can exercise the neuroplasticity of our brains. Books, movies, video games, physical games -- it's all the same. There's a ton of science that proves this. Especially in co-operative multiplayer settings. https://t.co/joxBkIp6Dv

  • AdamHolisky

    Posted 3 years, 8 months ago (Source)
    Fundamentally any medium that delivers narratives can exercise the neuroplasticity of our brains. Books, movies, video games, physical games -- it's all the same. There's a ton of science that proves this. Especially in co-operative multiplayer settings. https://t.co/joxBkIp6Dv
    • AdamHolisky

      Posted 3 years, 8 months ago (Source)
      The same goes for any products and tools one builds... if they're built in a way that encourages diversity of opinion, sharing and engagement of investigations, and collaborative work, you're going to have higher user satisfaction. They engage more than just analytic skills.
      • AdamHolisky

        Posted 3 years, 8 months ago (Source)
        It all gets down to building whatever user-facing products (aka: everything/my career) with specific values in mind. Accessibility, empathy, collaborative, investigative, etc... Writing an error message? 404 sucks. "We got your request, but we couldn't find your page" is better.
        • AdamHolisky

          Posted 3 years, 8 months ago (Source)
          That kind of simple thing, just error messaging, makes the difference. Codes have their place, but never in what's displayed to any human. "FUCK ADAM I GOT A 404" is easy to yell. "FUCK ADAM I GOT TOLD THE PAGE DOESN'T EXIST BUT GOT SHOWN A CLOSE MATCH" has never been yelled.
          • AdamHolisky

            Posted 3 years, 8 months ago (Source)
            I've *literally* been yelled at for a 404. I've never been yelled at for fuzzy logic matching. Empathy by design. Even if it's not users, but help desk, support, etc... the benefits WILL get to the users. So yes, games teach empathy. You just might not know it. </end 🧵>
            • Chadd Nervigg

              Posted 3 years, 8 months ago (Source)
              @AdamHolisky I like Destiny's. Effectively error codes, but named after animals. "FUCK ADAM I ANTEATERED AGAIN"



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