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Rogue, Demon Hunter, Warrior and Shaman haven't gotten the honor yet of having their own class-bound Reno card. I'm just curious on your (or the design team's) feedback with regards to these concepts for the remaining Reno cards. @IksarHS @Songbird_HS @Celestalon @GallonHS https://t.co/zHdgm8YOT2

Rogue, Demon Hunter, Warrior and Shaman haven't gotten the honor yet of having their own class-bound Reno card. I'm just curious on your (or the design team's) feedback with regards to these concepts for the remaining Reno cards. @IksarHS @Songbird_HS @Celestalon @GallonHS https://t.co/zHdgm8YOT2

  • MaliciousFalcon

    Posted 3 years, 7 months ago (Source)
    Rogue, Demon Hunter, Warrior and Shaman haven't gotten the honor yet of having their own class-bound Reno card. I'm just curious on your (or the design team's) feedback with regards to these concepts for the remaining Reno cards. @IksarHS @Songbird_HS @Celestalon @GallonHS https://t.co/zHdgm8YOT2
    • GallonHS

      Posted 3 years, 7 months ago (Source)
      @MaliciousFalcon @IksarHS @Songbird_HS @Celestalon The thematic cycle of having them be related to the original explorers is cool! If I had to give feedback on one, Aranna is one I’d revisit. A lot of the fun and divergent gameplay that players experience with mechanics like outcast is the challenge of activating them.
      • GallonHS

        Posted 3 years, 7 months ago (Source)
        @MaliciousFalcon @IksarHS @Songbird_HS @Celestalon You have to constantly think and restrategize which cards to play to have your outcast cards active on the turn you need them most. Giving players ways to avoid that challenge starts to bleed the identity and gameplay of Outcast into Battlecry effects, losing that variety.



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