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maybe hot take idk, but the monetization wasn't what made me stop playing Immortal (it was the dumb paragon level gating which forced me to mindlessly grind boring/easy content so I could eventually increase difficulty only to do it all again after a few upgrades) https://t.co/TyCEPAKdPz

maybe hot take idk, but the monetization wasn't what made me stop playing Immortal (it was the dumb paragon level gating which forced me to mindlessly grind boring/easy content so I could eventually increase difficulty only to do it all again after a few upgrades) https://t.co/TyCEPAKdPz

  • devolore

    Posted 3 years, 6 months ago (Source)
    maybe hot take idk, but the monetization wasn't what made me stop playing Immortal (it was the dumb paragon level gating which forced me to mindlessly grind boring/easy content so I could eventually increase difficulty only to do it all again after a few upgrades) https://t.co/TyCEPAKdPz
    • devolore

      Posted 3 years, 6 months ago (Source)
      like yeah, the idea of spending hundreds of thousands of dollars to upgrade gems is insane but all that did was make me feel like 99% of the MTX weren't worth it, so I just... didn't buy them still enjoyed the game a lot, up until the aforementioned difficulty gating
      • MysticalOS

        Posted 3 years, 6 months ago (Source)
        @devolore I suppose it’s continued success, with both MTX and free to play will be the quality of the content updates that follow.
        • devolore

          Posted 3 years, 6 months ago (Source)
          @MysticalOS honestly it wouldn't take much for them to fix immortal for me, literally just removing (or vastly reducing) the paragon level gating and I'd be right back in there
          • Chadd Nervigg

            Posted 3 years, 6 months ago (Source)
            @devolore @MysticalOS I'm curious what "paragon level gating" mean to you?
            • kilmarnok1285

              Posted 3 years, 6 months ago (Source)
              @Celestalon @devolore @MysticalOS I’m not devolore but for me it’s the switchover from hell 1 to hell 2. You qualify for hell 2 at paragon 30 but everything is too hard for you on hell 2 until paragon 45ish. Problem is hell 1 is no longer challenging at paragon 30 anymore, so the 10-15lvls of grinding are a slog
              • Chadd Nervigg

                Posted 3 years, 6 months ago (Source)
                @kilmarnok1285 @devolore @MysticalOS That's strange; I swapped to Hell2 as soon as I was able, at 30. Was 'underlevel' for it until 32, but that was fine.
            • AirSalah79

              Posted 3 years, 6 months ago (Source)
              @Celestalon @devolore @MysticalOS Isn’t the mechanic literally designed to stop people from getting super high paragon so others can catch up?
              • Chadd Nervigg

                Posted 3 years, 6 months ago (Source)
                @AirSalah79 @devolore @MysticalOS *What* mechanic? I'm asking what he's referring to.
            • devolore

              Posted 3 years, 6 months ago (Source)
              @Celestalon @MysticalOS difficulties are gated behind paragon levels, e.g. I cannot attempt hell 2 difficulty until I have farmed hell 1 for what feels like a decade it makes getting good drops/finding a good build feel less important than just grinding xp
              • devolore

                Posted 3 years, 6 months ago (Source)
                @Celestalon @MysticalOS contrast this with D3, where you can increase difficulty as soon as things feel easy and the game remains at least somewhat challenging even when farming
                • Chadd Nervigg

                  Posted 3 years, 6 months ago (Source)
                  @devolore @MysticalOS Difficulty levels most definitely are not gated by paragon. I can goto H5 right now if I want, I'll just get obliterated. Maybe you mean gear has higher paragon requirements to equip? Or maybe you mean that the differences between each difficulty are too large (I agree)?
                  • JPGnottheimage

                    Posted 3 years, 6 months ago (Source)
                    @Celestalon @devolore @MysticalOS Would differences between each difficulty being too large, not be a gate?
                    • Chadd Nervigg

                      Posted 3 years, 6 months ago (Source)
                      @JPGnottheimage @devolore @MysticalOS I don't think so (better/more drops = faster progression)? Just means that it's frustrating that one difficulty is trivial by the time the next is doable.
                  • devolore

                    Posted 3 years, 6 months ago (Source)
                    @Celestalon @MysticalOS right, higher paragon level needed to equip the gear is what I'm referring to. effectively the same as far as impact to gameplay - I don't go there until it gives me a benefit.
                    • Chadd Nervigg

                      Posted 3 years, 6 months ago (Source)
                      @devolore @MysticalOS Gotcha, thanks. I don't love that either. Not the same, but people who are geared enough are regularly doing H3 before being p80, in order to get gear that they'll equip when they hit p80. Paragon is effectively soft-time-gated, due to the Server Paragon system.
                      • devolore

                        Posted 3 years, 6 months ago (Source)
                        @Celestalon @MysticalOS yeah the end result of the system is I need to mindlessly farm easy content in order to eventually move on to something more challenging, which itself gets easy pretty quickly and repeat. Just not a fun loop.
                        • Chadd Nervigg

                          Posted 3 years, 6 months ago (Source)
                          @devolore @MysticalOS I think you might wanna revisit the system. That's only true if you're ahead of the curve. Ironically, they've effectively done what you asked for, through you just waiting.
                          • devolore

                            Posted 3 years, 6 months ago (Source)
                            @Celestalon @MysticalOS Imagine thinking I was ever ahead of the curve
                            • Chadd Nervigg

                              Posted 3 years, 6 months ago (Source)
                              @devolore @MysticalOS Hmm. Well, whatever you want to call whatever progression level you were, the point is that time improved the exact situation that you're taking issue with. I'm not defending that design, just informing.
                              • devolore

                                Posted 3 years, 6 months ago (Source)
                                @Celestalon @MysticalOS (I was trying to be funny, guess it didn't land lol) I never caught up to the server paragon level though
                                • Chadd Nervigg

                                  Posted 3 years, 6 months ago (Source)
                                  @devolore @MysticalOS I know, but it's a sliding scale. Wherever you were on it, you're at a better spot now.
                  • ZeroZelath

                    Posted 3 years, 6 months ago (Source)
                    @Celestalon @devolore @MysticalOS you can go into higher rifts too, but you get actively punished for it by the game deciding to decrease your damage because your gear is lower lvl, while also simultaneously increasing your damage taken as well, despite the mobs already doing more dmg. This wasn't a thing in D3.
                    • Chadd Nervigg

                      Posted 3 years, 6 months ago (Source)
                      @ZeroZelath @devolore @MysticalOS That's just the same thing as scaling being steeper (and probably higher exponential), but with steadily more and more absurd numbers. Net result is the same functionality, better readability of damage.



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