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@Tabayrak @CroqueHs @PersiaAndre @neon31HS @OutOfCardsHS What do u need for infinity ?! Defile, Robe of the Apprentice, Brittle Bones cya....

@Tabayrak @CroqueHs @PersiaAndre @neon31HS @OutOfCardsHS What do u need for infinity ?! Defile, Robe of the Apprentice, Brittle Bones cya....

  • clovvnphobia

    Posted 3 years, 5 months ago (Source)
    @Tabayrak @CroqueHs @PersiaAndre @neon31HS @OutOfCardsHS What do u need for infinity ?! Defile, Robe of the Apprentice, Brittle Bones cya....
    • PersiaAndre

      Posted 3 years, 5 months ago (Source)
      @clovvnphobia @Tabayrak @CroqueHs @neon31HS @OutOfCardsHS Ye it's broken
      • Tabayrak

        Posted 3 years, 5 months ago (Source)
        @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS It is very strong, especially since everyone seems to be getting offered Brittle Bones. My steps of mitigation are to lower the likelihood of players seeing or targeting Brittle Bones. If we still see its dominance we will adjust further.
        • Kat__HS

          Posted 3 years, 5 months ago (Source)
          @Tabayrak @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS If compare it to Into the Swamp, even the old version, Brittle Bones is so super busted. I feel like it could use a significant scale down in some way as it often feels like playing against the old Gift DHs where you feel as if you can never play minions.
          • Tabayrak

            Posted 3 years, 5 months ago (Source)
            @Kat__HS @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS Brittle is strong but it is very deck dependent. The change we are looking to make in the near future is to limit and tighten the likelihood you will see it with certain decks.
            • Kat__HS

              Posted 3 years, 5 months ago (Source)
              @Tabayrak @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS I feel like that would cause a situation similar to that of the old Expedited Burial, especially once people learn to utilise the Treasure more. Do you think a limitation of either: Skele limit per turn Skele limit per spell enemys only would be too much?
              • Tabayrak

                Posted 3 years, 5 months ago (Source)
                @Kat__HS @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS I like those I also like perhaps limiting to when it summons. I am still cooking on what an actual nerf would look like. I do believe that with the upcoming change to synergies it is going to have, we will see less what what we are seeing now.
        • SSBGhost

          Posted 3 years, 5 months ago (Source)
          @Tabayrak @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS You should really stop "balancing" op stuff by making it less common. You've done this with plenty of passives and people will still fish for it. Just makes for an awful experience for both players (sucks when you miss and sucks when ur opponent highroll their op passive)
          • Tabayrak

            Posted 3 years, 5 months ago (Source)
            @SSBGhost @PersiaAndre @clovvnphobia @CroqueHs @neon31HS @OutOfCardsHS Totally agree sometimes we are happy with a design other times we are not. Brittle Bones for instance may see a change in the future but keep its rarity. It isn't ultra rare the card was showing up too often.



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