@LoewenMitchell I feel like some of the quests are too easy to complete for the rewards they give, like the "Lose/tie 3 games" one is much easier to do than I thought
@LoewenMitchell I like them but I want more options/options more suited to my hero or current gameplan. I dislike when I get 3 rather similar quests. Maybe what Im saying is I would like the options to be quite different from one another (ie have buckers where 1 buffs minions, 1 discovers etc).
@LoewenMitchell I seem to get the +1 attack to your board per type a lot with either the 12/12 or the 15/15 or so and I feel like there is no alternative like the discover a unit or golden your unit, get the last unit that died etc etc. Would be fun if you can choose a “flightpath” like galewing
@LoewenMitchell Are you guys looking to rebalance hero armor as well? I have noticed heroes like maiev or omu dont do so well in the new tempo meta. Throw on top they have more difficulty completing quests and they just feel unpickable
@Jeppe15 We'll likely make some armor adjustments as the meta shakes out and it becomes more clear which heroes struggle in a Quest meta. We'll keep an eye on Maiev and Omu!
@LoewenMitchell Having quests independent of the hero choice is super nice. It's almost like having 2 hero powers each game. I feel like some of the greedier options (reward 2 minions of tribe for example) could be buffed to be a bit earlier to get online. Overall very fun so far!
@LoewenMitchell Just an initial snap impression for 1 day, but Teal Tiger Sapphire, Red Hand, and Friends Along The Way seem a bit slow to activate. Likewise, Mirror Shield seems very easy to activate for the best option :)
@LoewenMitchell Fun! But the dynamic difficulty to complete feel out of whack. For example, I was given Another Body on Millhouse for Add 10 cards to hand, which was incredibly powerful, esp. in a Quill + Naga lobby. Was offered Body on Blackthorn for spend 18 gold, unpickable. That feels wrong.
@LoewenMitchell Another example: Stolen Goods for order minions from low to high for two turns was WAY too easy to complete for the power level of that quest.
@LoewenMitchell I wish quest-completion animation were faster. At least for "Hidden Body". With 'Reenact the Murder' quest and deathrattle build you can complete it multiple times in one fight. And it's so frustrating to watch full animation every time. Or "buy 5 minions" with apm-pirates.
@HorsakenHorse We are planning to speed up the animation for Another Hidden Body so it shouldn't take so much time out of your turn (especially since you are completing it over and over)
@LoewenMitchell In general I like the idea and having a lot of fun with it, one thing I would say is I feel like the quests that you don't have to go out of your way for aren't penalized enough to account for that.
Also mirror shield is insanely toxic considering how early it can come down
@LoewenMitchell @SleepyHSBG Invite the guests, dust for prints and follow the money feel especially easy to complete without having to do anything special, and unlikely duo can feel too easy or too difficult depending on future shops that you won't know about on turn 4.
@LoewenMitchell @SleepyHSBG Paired with anything other than the most difficult-to-get rewards (which generally feel incompleteable no matter what quest they're paired with, but in a good way, I think)
@LoewenMitchell I just played 2 or 3 games, but they seemed great power spikes to me, which directly effect the result 🤔
Maybe statistics are more accurate than feelings.
@LoewenMitchell Didn’t have the opportunity to test a lot of the new update, but they seem intuitive, which is a big positive, and also extremely well designed, as the values can fluctuate between the rewards. I love it!
@LoewenMitchell Only one I had feel unbalanced so far was "play 3 pirates or elementals" for the discover a minion reward. It was insanely easy to finish with such a small requirement and led to a huge snowball. Also had an opponent get 15/15 extremely early but dont know requirements they had
@LoewenMitchell I dont remember exactly but I think it was around 8/9 gold turn. The hero was Sindragosa. I just remember being shocked it was active so early.
@LoewenMitchell Sinstone with Scabbs was one of the most interesting games I have played. I love that in some cases you misplay because you simply can do so much. Its a better feeling to lose that way than brick a couple shops or a triple and then just damage control your rank.
@LoewenMitchell I love all the varieties you can mix and match so far (leapers and ritual dagger!!!) However unmask the culprit variant loose or tie 5 times feels so really bad to hit. others were spiking and dealing way to much damage to get the quest off. 3 and 2 felt a lot better 😅
@LoewenMitchell I love them! By far the best "extra" mechanic added to BG so far. Altho some are way too easy to complete and others feel basically unachievable, for example lose/tie 4+ times or buy 30 minions... and some times the easier quests also have better rewards like stolen gold
@LoewenMitchell Perhaps the best additional to BGs, but still a lot of issues with APM (*** animations! Madge) and the known bug with crashes and failed reconnects are obviously not cool.
@LoewenMitchell If the animations take only a fraction or in some cases are scrapped altogether (not everything needs to be animated...) and the reconnect issues have been solved, it will be a huge success and worth the controversial money for sure.
So 6/10 for now, potentially 9.5/10!
Mitchell Loewen
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