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I haven't had a ramble on games I played in ages. I probably can't recreate my reactions while playing this much later, but let's see, quick summary of a few recent ones:

I haven't had a ramble on games I played in ages. I probably can't recreate my reactions while playing this much later, but let's see, quick summary of a few recent ones:

  • HamletEJ

    Posted 3 years, 2 months ago (Source)
    I haven't had a ramble on games I played in ages. I probably can't recreate my reactions while playing this much later, but let's see, quick summary of a few recent ones:
    • HamletEJ

      Posted 3 years, 2 months ago (Source)
      Metal Hellsinger. This was cool. It leans hard into what's probably its best hook--the music, people who love metal music, using dynamic music in-game, etc. I think to really "sing", the DOOM portion of the game would have needed to be a tad more fleshed out.
      • HamletEJ

        Posted 3 years, 2 months ago (Source)
        I cleared the campaign--and the meld between the rhythm shooting and the arhythmic portion of jumping/dashing/movement (...you know, just playing Doom), never got totally natural. I always felt a little clumsy.
        • HamletEJ

          Posted 3 years, 2 months ago (Source)
          I wonder how you do a fast realtime genre like FPS and also capture that Necrodancer-type flow of "everything is rhythm". I think the state of flow would be amazing if you could pull that off.
          • Chadd Nervigg

            Posted 3 years, 2 months ago (Source)
            @HamletEJ Question about Hellsinger. Many FPS games have 'head bob' while you're moving. I always thought it would help a ton for rhythm FPS if head bob were sync'd to the beat. But (at least in your clips), there is one. Thoughts? (Maybe it's an option?)
            • HamletEJ

              Posted 3 years, 2 months ago (Source)
              @Celestalon (You mean there is none?) That's interesting, I didn't think about it. There's probably a whole set of challenges in keeping it synced as the player starts/stops, moves at different speeds etc. But yeah, that's the sort of pattern I'd want to try to set up the whole game around.
              • Chadd Nervigg

                Posted 3 years, 2 months ago (Source)
                @HamletEJ I mean I don't know for sure. I just looked at your couple of clips of it that you tweeted, and it didn't look like there was any.
                • HamletEJ

                  Posted 3 years, 2 months ago (Source)
                  @Celestalon (Ya I think you just had a typo). It could help to do that if you could get the sync thing right. I think trying to do some syncing with enemy movement/attacks would be the really big step. Sounds hard, but also would really elevate to having a more unique moment-to-moment loop.
                  • Chadd Nervigg

                    Posted 3 years, 2 months ago (Source)
                    @HamletEJ (Oh, yes, typo, dyac.) Indeed.



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