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So Chadgar works with the quest (evil twin) but not other "Summons" bug or intended? (doesn't work with Ozumat summon) Working with evil twin seems busted to start. @LoewenMitchell https://t.co/bAcmZr0g6f

So Chadgar works with the quest (evil twin) but not other "Summons" bug or intended? (doesn't work with Ozumat summon) Working with evil twin seems busted to start. @LoewenMitchell https://t.co/bAcmZr0g6f

  • Missbowers11

    Posted 3 years, 1 month ago (Source)
    So Chadgar works with the quest (evil twin) but not other "Summons" bug or intended? (doesn't work with Ozumat summon) Working with evil twin seems busted to start. @LoewenMitchell https://t.co/bAcmZr0g6f
    • ninaisnoob

      Posted 3 years, 1 month ago (Source)
      @Missbowers11 @LoewenMitchell he did mention it was intended, let me find the tweets
      • Missbowers11

        Posted 3 years, 1 month ago (Source)
        @ninaisnoob @LoewenMitchell Thank you @ninaisnoob just seems not great on wording wise "summons"
        • Mitchell Loewen

          Posted 3 years, 1 month ago (Source)
          @Missbowers11 @ninaisnoob The key is that Kahdgar says "Your cards...". Minions, spells, rewards, all count as "cards". Hero powers are not "cards" and therefore their summoning effects don't work with Khadgar
          • Jkirek_

            Posted 3 years, 1 month ago (Source)
            @LoewenMitchell @Missbowers11 @ninaisnoob I was under the impression that rewards would not be considered cards; you'll never play a reward from hand like you would a minion or a spell. e.g. that's why golden hammer has spellcraft on it, so it gives you a card instead of being one itself.
            • Mitchell Loewen

              Posted 3 years, 1 month ago (Source)
              @Jkirek_ @Missbowers11 @ninaisnoob We discussed it a lot. Rewards appear as spells when you discover them, but look a bit like hero powers when in play. So there is ambiguity. We eventually decided they are more like cards than not cards (hence the change to work with Khadgar)
              • Mitchell Loewen

                Posted 3 years, 1 month ago (Source)
                @Jkirek_ @Missbowers11 @ninaisnoob It having spellcraft doesn't really have to do with the reward's "cardness". It was just a good keyword for the effect we wanted to have and helps players understand how it works (e.g. get a temp card each turn). Plus allows for targeting!
                • AaronCLerner

                  Posted 3 years, 1 month ago (Source)
                  @LoewenMitchell @Jkirek_ @Missbowers11 @ninaisnoob Saw you can overdraw Golden Hammer, which doesn't happen with true Spellcraft (which you just said it isn't). Long felt that quest rewards should be hand size protected like true Spellcraft. Less of an issue w/o Splitter, but still possible to fill hand and miss rewards.
                  • Mitchell Loewen

                    Posted 3 years, 1 month ago (Source)
                    @AaronCLerner @Jkirek_ @Missbowers11 @ninaisnoob Golden Hammer should wait for room like normal spellcraft, so if you didn't get it because your hand is full and still didn't get it after making space that is a bug
                    • AaronCLerner

                      Posted 3 years, 1 month ago (Source)
                      @LoewenMitchell @Jkirek_ @Missbowers11 @ninaisnoob It didn’t happen to me. It was reported in the discord (with a not very helpful screenshot). I’ll keep an eye out for it happening again.
                      • Mitchell Loewen

                        Posted 3 years, 1 month ago (Source)
                        @AaronCLerner @Jkirek_ @Missbowers11 @ninaisnoob Thank you!



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