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@Celestalon Lich King Corpse functionality seems similar to the idea of Fury in Demon Hunter. What makes it work now, but not then? Were there lessons learned from Fury that were applied here? Super interested in the comparisons of the two. (Also, eeek!)

@Celestalon Lich King Corpse functionality seems similar to the idea of Fury in Demon Hunter. What makes it work now, but not then? Were there lessons learned from Fury that were applied here? Super interested in the comparisons of the two. (Also, eeek!)

  • RickMKick

    Posted 3 years, 1 month ago (Source)
    @Celestalon Lich King Corpse functionality seems similar to the idea of Fury in Demon Hunter. What makes it work now, but not then? Were there lessons learned from Fury that were applied here? Super interested in the comparisons of the two. (Also, eeek!)
    • Chadd Nervigg

      Posted 3 years, 1 month ago (Source)
      @RickMKick Hey Rick! Hope you're doing well. Yeah, there's some similarities there (it's a secondary resource!), but also some huge differences. Fury required very specific generators, or the hero power. With Corpses, most cards in your deck double as generators, including neutrals.
      • Chadd Nervigg

        Posted 3 years, 1 month ago (Source)
        @RickMKick So you get a steady flow of Corpses naturally, some cards are better than others at Corpse generation, we don't need to create a bunch of specific Corpse generators forever, etc. Hero power provides a fallback instead of the main source. Feels very different!



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