Bluetracker

Tracks Blizzard employees across various accounts.


D&D 5e is a pretty decent game, has some pros and cons. Other games are really good at other stuff too, some are even really good at the same stuff, but hard to say one is truly "better". Separate attack and damage rolls are bad though. https://t.co/2bfQwm23Zl

D&D 5e is a pretty decent game, has some pros and cons. Other games are really good at other stuff too, some are even really good at the same stuff, but hard to say one is truly "better". Separate attack and damage rolls are bad though. https://t.co/2bfQwm23Zl

  • DesignerDanF

    Posted 3 years ago (Source)
    D&D 5e is a pretty decent game, has some pros and cons. Other games are really good at other stuff too, some are even really good at the same stuff, but hard to say one is truly "better". Separate attack and damage rolls are bad though. https://t.co/2bfQwm23Zl
    • Chadd Nervigg

      Posted 3 years ago (Source)
      @DesignerDanF I've generally had that feeling, but also not really found a single-roll solution the balanced simplicity and mechanical effect well enough.
      • DesignerDanF

        Posted 3 years ago (Source)
        @Celestalon I've found one that works really well. Been using it in my homebrew games the last few years. Streamlines the math and has much more design space too.
        • gd_aidan

          Posted 3 years ago (Source)
          @DesignerDanF @Celestalon Can you post your solution?
          • DesignerDanF

            Posted 3 years ago (Source)
            @gd_aidan @Celestalon There's a nascent version in my Trail of the Behemoth game on drivethrurpg (it's how monsters attack). I'm hoping to publish the full player-facing version at some point as its own loot-driven "diablo meets breath of the wild" style ttrpg. Hard to find time or a publisher though.
            • DesignerDanF

              Posted 3 years ago (Source)
              @gd_aidan Here's a sample from that game. Basically, you roll multiple dice as a single attack and each one hits or misses separately. The defender rolls a defense dice that sets the DC for the attack dice. Lots of dice get rolled but math is super simple, and design space is vast. https://t.co/6H9qfsNOVU
              • Chadd Nervigg

                Posted 3 years ago (Source)
                @DesignerDanF @gd_aidan If I'm understanding this... Defender rolls a die (say a d6), that's the target to beat. Attacker rolls X dice. Y of them beat the defense roll. Attack does Y*BaseDmg damage. Still two rolls, just one of them is done by the defender (and that's the one that matters most)?
                • Chadd Nervigg

                  Posted 3 years ago (Source)
                  @DesignerDanF @gd_aidan I do like that the dice don't *have* to be the same type. You could have an attack with d12d10d8d8d8 or something. Nice potential there for granularity. Maybe there's something where every character has a "Standard Attack Dice" set that they grow (in both height and/or width) as… https://t.co/icnGaJwPkE
      • Matt London

        Posted 3 years ago (Source)
        @Celestalon @DesignerDanF House rule: roll all your dice at once, hit or miss. If you roll max damage, auto hit!



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