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End of turn effects in BGs; my findings and questions: - End of turn effects trigger in order of summon, with minions being resummoned left to right after every combat. - There's negative priority for handbuffing, so add-to-hand happens first and buffs don't whiff as often.

End of turn effects in BGs; my findings and questions: - End of turn effects trigger in order of summon, with minions being resummoned left to right after every combat. - There's negative priority for handbuffing, so add-to-hand happens first and buffs don't whiff as often.

  • Jkirek_

    Posted 1 year, 4 months ago (Source)
    End of turn effects in BGs; my findings and questions: - End of turn effects trigger in order of summon, with minions being resummoned left to right after every combat. - There's negative priority for handbuffing, so add-to-hand happens first and buffs don't whiff as often.
    • Jkirek_

      Posted 1 year, 4 months ago (Source)
      This all seems to be correct in my experience, except for Upbeat Impressionist (maybe turning golden isn't given the handbuff exception?). @LoewenMitchell I'd love to know if this information is actually correct, and if there's other end of turn oddities that is useful to know!
      • pocky_plays

        Posted 1 year, 4 months ago (Source)
        @Jkirek_ @LoewenMitchell what do you mean about upbeat impressionist order?
        • Jkirek_

          Posted 1 year, 4 months ago (Source)
          @pocky_plays @LoewenMitchell Upbeat Impressionist doesn't seem to have this special negative priority that other handbuffs get. You can have an Upbeat Duo on board (which might give a pirate) which triggers on the same turn as an Impressionist, and it won't be guaranteed that the add-to-hand happens first.
          • Mitchell Loewen

            Posted 1 year, 4 months ago (Source)
            @Jkirek_ @pocky_plays Making a note to look into the priority for this one
      • Mitchell Loewen

        Posted 1 year, 4 months ago (Source)
        @Jkirek_ This sounds basically correct to my knowledge. I'm not sure of every exception offhand, but the general goal is that exceptions should be player favorable.



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