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Tracks Blizzard employees across various accounts.


BGs changes coming soon! https://t.co/UHQ6mPP24n

BGs changes coming soon! https://t.co/UHQ6mPP24n

  • Mitchell Loewen

    Posted 1 year, 3 months ago (Source)
    BGs changes coming soon! https://t.co/UHQ6mPP24n
    • AaronCLerner

      Posted 1 year, 3 months ago (Source)
      @LoewenMitchell Would love to get some insight into the thinking behind the changes once they come out!
      • Mitchell Loewen

        Posted 1 year, 3 months ago (Source)
        @AaronCLerner Will probably be very happy to share insight once it's out!
        • AaronCLerner

          Posted 1 year, 3 months ago (Source)
          @LoewenMitchell Awesome! A general question I'd be interested in learning about is what factors you look at when deciding which cards to tune. Is it internal data driving the choices? More feeling-based, i.e. losing to this (a bunch of Banana Slammas) feels really bad? Some combination?
          • Mitchell Loewen

            Posted 1 year, 3 months ago (Source)
            @AaronCLerner It's always a mix of sources. Some of it is data (e.g. this card's winrate is too low/high), some of it is feels feedback from players (e.g. forums, social media, streams, etc.), and some of it is the design team's instincts on what will help foster the desired meta.
            • Mitchell Loewen

              Posted 1 year, 3 months ago (Source)
              @AaronCLerner Sometimes our balance changes are more focused towards specific MMR brackets (e.g. this is too strong at low MMR, this is too homogenizing at high MMR, etc.), but our goal is always to provide the best experience possible for everyone.
              • AaronCLerner

                Posted 1 year, 3 months ago (Source)
                @LoewenMitchell That makes sense. How do you account for the power level of cards in combination? For example, we had a long discussion in Discord y'day about engines (Tethys, Trumpter) versus scaling (Rock Rock, Magmaloc).
                • AaronCLerner

                  Posted 1 year, 3 months ago (Source)
                  @LoewenMitchell All of those cards (except Tethys given it's being nerfed) seem ok on their own, but when you get multiple copies / other cards (and you're hitting Duo) you get s'thing that can scale out of control. How do you look at those situations / parse out what the real problem is?
                  • Mitchell Loewen

                    Posted 1 year, 3 months ago (Source)
                    @AaronCLerner It's a bit case by case, but often it's about hitting the interaction's consistency. Usually we don't want to fully invalidate an engine if it's fun, but instead we can make them harder to assemble so it can't be relied on as a dominant strategy.
                    • Mitchell Loewen

                      Posted 1 year, 3 months ago (Source)
                      @AaronCLerner Upbeat Duo is a good example of a card that makes assembling engines easier, which is why it's on the nerf list



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