Bluetracker

Tracks Blizzard employees across various accounts.


After a summer of narrative driven AAA games, I’ve concluded that small moments can hit hard, story makes a great collectible, and no one knows how to write an ending.

After a summer of narrative driven AAA games, I’ve concluded that small moments can hit hard, story makes a great collectible, and no one knows how to write an ending.

  • Matt London

    Posted 1 year, 3 months ago (Source)
    After a summer of narrative driven AAA games, I’ve concluded that small moments can hit hard, story makes a great collectible, and no one knows how to write an ending.
    • Matt London

      Posted 1 year, 3 months ago (Source)
      I have a theory on the endings. Basically, good endings require cohesion, and that’s basically impossible when huge teams are hodge podging their way through a MSQ.



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