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@LoewenMitchell has there ever been talk about adding mechanisms to the game, especially with quests coming back, to protect players getting griefed by turn 1 leavers?

@LoewenMitchell has there ever been talk about adding mechanisms to the game, especially with quests coming back, to protect players getting griefed by turn 1 leavers?

  • AaronCLerner

    Posted 1 year, 2 months ago (Source)
    @LoewenMitchell has there ever been talk about adding mechanisms to the game, especially with quests coming back, to protect players getting griefed by turn 1 leavers?
    • AaronCLerner

      Posted 1 year, 2 months ago (Source)
      You could wind up with something like “trigger X deathrattles, attack X times, and have X minions die” as your requirements. That player has their quest completion set back by a turn if they wind up facing the ghost, which will often cost them a chance at top four.
      • Mitchell Loewen

        Posted 1 year, 2 months ago (Source)
        @AaronCLerner There are ongoing discussions (though don't have any plans/changes atm). It's a tricky problem because for every scenario where matching against a ghost feels bad, there are more scenarios matching against a ghost feels good (since it's typically an easy fight/free win)
        • Mitchell Loewen

          Posted 1 year, 2 months ago (Source)
          @AaronCLerner (To be clear, not trying to invalidate the negative feelings of matching against an empty board ghost with combat-progressing quests/heroes. Mostly trying to show that it's not an easy problem to solve without creating other problem ripples)



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