Bluetracker

Tracks Blizzard employees across various accounts.


I've come full circle and my gaming news site of choice is once again IGN. I feel like the content on that site has gotten really great lately. Current trends of where I go to read news.... IGN ⬆️ PCGamer ⬆️ GamesIndustry ⬆️ Gameinformer ↔️ Polygon⬇️

I've come full circle and my gaming news site of choice is once again IGN. I feel like the content on that site has gotten really great lately. Current trends of where I go to read news.... IGN ⬆️ PCGamer ⬆️ GamesIndustry ⬆️ Gameinformer ↔️ Polygon⬇️

  • Iksar

    Posted 4 years, 5 months ago (Source)
    I've come full circle and my gaming news site of choice is once again IGN. I feel like the content on that site has gotten really great lately. Current trends of where I go to read news.... IGN ⬆️ PCGamer ⬆️ GamesIndustry ⬆️ Gameinformer ↔️ Polygon⬇️
  • TruGeno

    Posted 4 years, 5 months ago (Source)
    @IksarHS No kotaku ?
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @TruGeno I never really went to Kotaku, there were sometimes very interesting investigative reports from there but in general there was less content as an everyday news/article source.
  • kibertbasler

    Posted 4 years, 5 months ago (Source)
    @IksarHS I love Rock Paper Shotgun for their off the wall, quirky angles
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @kibertbasler I drop in from time to time and read the popular stuff, just not enough content to satiate me.
  • kibertbasler

    Posted 4 years, 5 months ago (Source)
    @IksarHS Fair, IGN just feels like a TV ad to me most days
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @kibertbasler It has some cheap bright lights vegas vibes but the content is pretty solid.
  • RidiculousHat

    Posted 4 years, 5 months ago (Source)
    @IksarHS is there a reason for the dip from polygon? i def like their video content
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @RidiculousHat Polygon tends to have a lot of their content focused on what does or does not constitute good game design. Some of the takes are so black and white the articles can come off as really misleading or just flatly inaccurate.
      • Iksar

        Posted 4 years, 5 months ago (Source)
        @RidiculousHat I generally go to a news site to see new games, cool stories about the people who make games, or differing opinions on what games the writers on the website think the readers would like.
  • Iksar

    Posted 4 years, 5 months ago (Source)
    @RidiculousHat It's just a matter of the type of content you enjoy, though. I'm the same with consuming sports content. I sort of just roll my eyes when some non-basketball playing or coaching analyst does a segment on why a player's shot has incorrect technique.
  • RidiculousHat

    Posted 4 years, 5 months ago (Source)
    @IksarHS you have never been a fan of backseating so this makes sense
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @RidiculousHat LOL, yeah that's true.
  • Iksar

    Posted 4 years, 5 months ago (Source)
    @RidiculousHat I wish it was okay to just say you didn't like a game and explain why. It feels like the reason a reviewer doesn't like a game always has to be because the creative choices the developer made were stupid and wrong.
  • RidiculousHat

    Posted 4 years, 5 months ago (Source)
    @IksarHS i feel like there's such a big audience these days for "pop design" content, it's kind of exploded in the past few years and the deep dive stuff is really great, especially from the devs directly. but reviewing a game isn't the same as analyzing it
    • Iksar

      Posted 4 years, 5 months ago (Source)
      @RidiculousHat Yeah, and I'm sure it just bothers me because it's my craft and I'm sensitive to hot takes on it. It's funny because getting a 1/10 review doesn't bother me at all but when it's 8/10 with a comment that says 'X game design choice was WRONG' i'm like EXCUSE ME WHO ARE YOU AGAIN!?!
  • RidiculousHat

    Posted 4 years, 5 months ago (Source)
    @IksarHS yeah i liked the example @day9tv used in the amazing feedback video, how hades could've had dark-souls paced combat and that would have also been great... but it's just not the game they wanted to make
    • HamletEJ

      Posted 4 years, 5 months ago (Source)
      @RidiculousHat @IksarHS @day9tv Yeah there's a lot of varying design analysis (there are some hobbyist design channels I really like), but a really overly-common situation is people without a lot of experience being very conclusory about what's good/bad based on some specific perspective.
      • HamletEJ

        Posted 4 years, 5 months ago (Source)
        @RidiculousHat @IksarHS @day9tv It's like any artistic medium--you don't want to gatekeep because it's all taste and anyone can get into it as much as they want to,. But there's way of trying to, like, elevate your opinion by making it design analysis that's often pretty grating.
        • Iksar

          Posted 4 years, 5 months ago (Source)
          @HamletEJ @RidiculousHat @day9tv Yeah, I try to be sensitive about the language because clearly there is nothing wrong with simply having an opinion about game design as someone without dev experience of some kind.
  • Iksar

    Posted 4 years, 5 months ago (Source)
    @HamletEJ @RidiculousHat @day9tv I sometimes find the same thing with players giving feedback. Saying you don't like something leaves room for disagreement and personal opinion. Saying something is poorly made means players that like it must be in the minority.



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