@IksarHS Have yall intentionally build a perception of RNG into the game to protect skill driven players from hurting their ego when they hit the ceiling of their skill?
@VideoJamesDev Okay joking aside, not really. It’s more of a side effect than an intention. Randomness can break up expectation, create unique player stories. That is the core benefit.
@IksarHS Might be a pretty valuable side effect! Its a lot easier on my brain to blame rng than to confront disconnect between the decks I enjoy making (C'thun rogue) and the decks that get me the outcome I think I want (even a single win).
@VideoJamesDev Games where mechanical skill isn’t a factor often have this effect. If you miss a headshot it’s because you didn’t aim appropriately and that is a clear message. If you misplay in Hearthstone you don’t realize it, then by the end of the game blame the loss on outside circumstance
@IksarHS So its more a factor of feedback than any particular game mechanic. If you made a mistake and Babbling Book popped up like clippy to tell you your mistake, players wouldn't be looking for a mechanic to blame?
@VideoJamesDev Theoretically, yes. They’d have to trust clippy but if there was clear feedback whenever a mistake was made I’m positive players would find they make mistakes at an alarming rate.
@IksarHS If you could accurately identify player mistakes (almost impossible to do with every deck but lets imagine), do you think that would be something that would have a net impact on players?
@VideoJamesDev Positive and negative, probably negative. If we could use that technology in safe environments as a teaching tool it could be great for reducing barrier to entry. If we used it to shame people in pvp settings it’s probably not a net positive, heh.
@IksarHS God, its a real struggle with pvp games. Because players often want to get better and we often build systems like ladders that incentivize getting better, but getting better and a rewarding/fun time aren't always the same thing.
@VideoJamesDev As a designer it’s a complex challenge. Most ranked systems these days are designed with some intentional visual inflation because players like to see number go up but won’t actually improve.
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