Bluetracker

Tracks Blizzard employees across various accounts.


https://t.co/i3m9MKm9xh

https://t.co/i3m9MKm9xh

  • Iksar

    Posted 4 years, 9 months ago (Source)
    https://t.co/i3m9MKm9xh
    • VideoJamesDev

      Posted 4 years, 9 months ago (Source)
      @IksarHS Have yall intentionally build a perception of RNG into the game to protect skill driven players from hurting their ego when they hit the ceiling of their skill?
      • Iksar

        Posted 4 years, 9 months ago (Source)
        @VideoJamesDev Players instinctively protect their egos with no help necessary
        • Iksar

          Posted 4 years, 9 months ago (Source)
          @VideoJamesDev Okay joking aside, not really. It’s more of a side effect than an intention. Randomness can break up expectation, create unique player stories. That is the core benefit.
          • VideoJamesDev

            Posted 4 years, 9 months ago (Source)
            @IksarHS Might be a pretty valuable side effect! Its a lot easier on my brain to blame rng than to confront disconnect between the decks I enjoy making (C'thun rogue) and the decks that get me the outcome I think I want (even a single win).
            • Iksar

              Posted 4 years, 9 months ago (Source)
              @VideoJamesDev Games where mechanical skill isn’t a factor often have this effect. If you miss a headshot it’s because you didn’t aim appropriately and that is a clear message. If you misplay in Hearthstone you don’t realize it, then by the end of the game blame the loss on outside circumstance
              • VideoJamesDev

                Posted 4 years, 9 months ago (Source)
                @IksarHS So its more a factor of feedback than any particular game mechanic. If you made a mistake and Babbling Book popped up like clippy to tell you your mistake, players wouldn't be looking for a mechanic to blame?
                • Iksar

                  Posted 4 years, 9 months ago (Source)
                  @VideoJamesDev Theoretically, yes. They’d have to trust clippy but if there was clear feedback whenever a mistake was made I’m positive players would find they make mistakes at an alarming rate.
                  • VideoJamesDev

                    Posted 4 years, 9 months ago (Source)
                    @IksarHS If you could accurately identify player mistakes (almost impossible to do with every deck but lets imagine), do you think that would be something that would have a net impact on players?
                    • VideoJamesDev

                      Posted 4 years, 9 months ago (Source)
                      @IksarHS net positive* rather
                      • Iksar

                        Posted 4 years, 9 months ago (Source)
                        @VideoJamesDev Positive and negative, probably negative. If we could use that technology in safe environments as a teaching tool it could be great for reducing barrier to entry. If we used it to shame people in pvp settings it’s probably not a net positive, heh.
                        • VideoJamesDev

                          Posted 4 years, 9 months ago (Source)
                          @IksarHS God, its a real struggle with pvp games. Because players often want to get better and we often build systems like ladders that incentivize getting better, but getting better and a rewarding/fun time aren't always the same thing.
                          • Iksar

                            Posted 4 years, 9 months ago (Source)
                            @VideoJamesDev As a designer it’s a complex challenge. Most ranked systems these days are designed with some intentional visual inflation because players like to see number go up but won’t actually improve.
    • Trolden

      Posted 4 years, 9 months ago (Source)
      @IksarHS This might be a meme, but I legit think this is a huge part of why HS is so successful. Just blame RNG when you lose and it’s all good
      • Iksar

        Posted 4 years, 9 months ago (Source)
        @Trolden It is a meme but there are some upsides yes :)



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