Bluetracker

Tracks Blizzard employees across various accounts.


Returnal: --It's more about the shooting gameplay than the roguelikiness. You won't kill the boss because you got great items, you'll kill it because you learned all the reads and dodges. --The shooting is very good (which is good because that's why you're here). >

Returnal: --It's more about the shooting gameplay than the roguelikiness. You won't kill the boss because you got great items, you'll kill it because you learned all the reads and dodges. --The shooting is very good (which is good because that's why you're here). >

  • HamletEJ

    Posted 4 years, 4 months ago (Source)
    Returnal: --It's more about the shooting gameplay than the roguelikiness. You won't kill the boss because you got great items, you'll kill it because you learned all the reads and dodges. --The shooting is very good (which is good because that's why you're here). >
    • HamletEJ

      Posted 4 years, 4 months ago (Source)
      --It is hard. A close analogue is maybe Gungeon, where you can't progress until you learn the enemies/bosses and how to dodge them. --The biggest concern is that there isn't enough variety in items/builds/guns to justify constant replaying.
      • HamletEJ

        Posted 4 years, 4 months ago (Source)
        People who aren't already fans of roguelike structure often ask "why do I have to redo from the start each time", and I think (unlike many games), this game might not answer that question well enough. Each run is too close to just being a replay of the others.
        • HS_Alec

          Posted 4 years, 4 months ago (Source)
          @HamletEJ Enjoying the combat feel but yes runs are quite close together right now (only played for about 3 hrs). Hope it has a bit more variability later on.



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