Bluetracker

Tracks Blizzard employees across various accounts.


My first job as a tech. artist on Hearthstone was to create an importer that would auto-flip models from Maya to match Unity's orientation. I specified an encoding type for it so artists could opt in. Months later the asset server crashed, so all assets had to be reimported, https://t.co/3Mc4blx14Z

My first job as a tech. artist on Hearthstone was to create an importer that would auto-flip models from Maya to match Unity's orientation. I specified an encoding type for it so artists could opt in. Months later the asset server crashed, so all assets had to be reimported, https://t.co/3Mc4blx14Z

  • PaigeHix

    Posted 4 years, 3 months ago (Source)
    My first job as a tech. artist on Hearthstone was to create an importer that would auto-flip models from Maya to match Unity's orientation. I specified an encoding type for it so artists could opt in. Months later the asset server crashed, so all assets had to be reimported, https://t.co/3Mc4blx14Z
    • MichaelLoda

      Posted 4 years, 3 months ago (Source)
      @PaigeHix @Celestalon Wait, so is that why the checkboxes in settings still look upside-down flipped based on the lighting?
      • Chadd Nervigg

        Posted 4 years, 3 months ago (Source)
        @MichaelLoda @PaigeHix Hah, quite possibly. Checkboxes would be an easy one to miss being upside down. I'll pass that along. :)
        • MichaelLoda

          Posted 4 years, 3 months ago (Source)
          @Celestalon @PaigeHix Pog thx
          • Chadd Nervigg

            Posted 4 years, 3 months ago (Source)
            @MichaelLoda @PaigeHix Nope, just checked... checkboxes are inset, not popping out, so the lighting hits the bottom left on them instead of top right. Been that way since beta. Found these old screenshots: https://t.co/oFX3OvBgKq



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