Bluetracker

Tracks Blizzard employees across various accounts.


Harder Than You Think: Elevators (and why most of them are actually teleporters) https://t.co/e6oVoUodtD

Harder Than You Think: Elevators (and why most of them are actually teleporters) https://t.co/e6oVoUodtD

  • askagamedev

    Posted 4 years, 3 months ago (Source)
    Harder Than You Think: Elevators (and why most of them are actually teleporters) https://t.co/e6oVoUodtD
    • Chadd Nervigg

      Posted 4 years, 3 months ago (Source)
      @askagamedev (And the elevators that ARE actually elevators... are way way worse from a developer PoV.) *shudders in transport local coordinate transforms*
      • askagamedev

        Posted 4 years, 3 months ago (Source)
        @Celestalon I still have nightmares about the bugs generated by the *one* horizontal elevator in a game I worked on...
        • Chadd Nervigg

          Posted 4 years, 3 months ago (Source)
          @askagamedev Hah, SOME people have been crazy enough to put boss fights on elevators! (Most boss fights on moving platforms are a trick, they’re not actually moving. But at least a few of ours actually were, and involved combat both on and off the elevator. Yeeeesh.)



Tweet