Bluetracker

Tracks Blizzard employees across various accounts.


Diablo reworks deets


  • Neyman

    Posted 6 years, 4 months ago (Source)

    No lightning breath change?

    Lightning Breath now has a ramping slow effect on it as well.

  • Neyman

    Posted 6 years, 4 months ago (Source)

    Does anyone know if they're keeping [[From the Shadows]] with this update? I felt like it was problematic on current Diablo, and with the new movespeed it kinda gives him some insane mobility.

    Otherwise it looks pretty good. Firestomp seems a lot more fun now than just pressing a button when it's off cooldown and hoping it does some damage. Getting souls from fighting heroes instead of laning fits the rest of Diablo's kit way better, too.

    From the Shadows is gone, but part of that range was put into the base Shadow Charge. We felt the ability felt bad to use without the Talent, but the increasing the range any more started to feel unfair to play against.

  • azgaz

    Posted 6 years, 4 months ago (Source)

    Lightning Breath now has a ramping slow effect on it as well.

    OMG spoiler? They didn't even summon the patch notes yet! This guy...

  • Neyman

    Posted 6 years, 4 months ago (Source)

    "each can damage a single target like a shotgun, piercing through them"

    This is not like shotguns I've used.

    The shotgun comment was mostly meant to highlight the fact that multiple flame waves can damage the same Hero, so if you hit someone up close with all 5 flame waves, the ability will do 5x damage and healing (also true on the return).

  • Neyman

    Posted 6 years, 4 months ago (Source)

    Isn't that exactly what you did with Chromie? Almost every time you have done a talent that increases an ability's range, that talent dominates. There are many exceptions, but a lot of these exceptions are for abilities that were never meant to have long ranges anyway.

    But Chromie, Hanzo, Gul'dan, Diablo, Leoric etc. all have/had talents that increase range. Gul'dan's was never taken because Corruption talent is just too good. But Chromie's was always taken. Hanzo's is routinely taken. Leoric's was always taken.

    Range is a powerful thing.

    Yeah, we try to be cognizant of when adjusting someone's range goes beyond adding gameplay, but drastically reducing counterplay or making an ability feel completely different. Sometimes it's okay (like Jaina), sometimes it's better to come up with something else (like Chromie).

  • Neyman

    Posted 6 years, 4 months ago (Source)

    Quick questoin they didnt show his AOE stun ulti at all which makes me assume its the exact same but any proof for it being untouched?

    Firebreath thing looked untouched to but just want to double check.

    Lightning Breath has a slow and increased range, Apocalypse was unchanged (though the 20 is slightly different).

  • Neyman

    Posted 6 years, 4 months ago (Source)

    OMG spoiler? They didn't even summon the patch notes yet! This guy...

    ༼ つ ◕_◕ ༽つ SUMMON PATCH NOTES ༼ つ ◕_◕ ༽つ

  • Neyman

    Posted 6 years, 4 months ago (Source)

    Why would you rework Diablo when he was already seeing top tier level play? I would have thought a hero like Raynor, who is literally so bad he can only lane, would have priority..?

    We're also working on Raynor, these things just take time.

  • Neyman

    Posted 6 years, 4 months ago (Source)

    but what about Lunara :(

    Soon.

  • Neyman

    Posted 6 years, 4 months ago (Source)

    ༼ つ ◕_◕ ༽つ SUMMON PATCH NOTES ༼ つ ◕_◕ ༽つ

    Thanks for gold, haha.




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