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The armor stacking change was an unintentional nerf to the Robo Goblin 20 upgrade

[[Robo-Goblin]] [[Mecha-Lord]]

Robo Goblin's activateable gives 40 armor, and the upgrade gives 25 armor passively. These used to stack, likely intentionally, for 65 armor. Now it only provides the 40 armor, making the upgrade a fair bit weaker.


  • Neyman

    Posted 5 years, 6 months ago (Source)

    This is currently working as intended. Thank you for being a vigilant goblin though!

    When we made the Armor changes so that the bonuses no longer stacked, we did a pass and buffed a bunch of the Armor values anticipating this change. Robo-Goblin was buffed from 30 to 40 Armor at that time, and seeing as how Mecha-Lord was already far and away the most picked and best Talent at 20, we decided him going from 55 to 40 Armor when he activates Robo-Goblin was still an acceptable change.

  • Neyman

    Posted 5 years, 6 months ago (Source)

    Can you also tell us if Garrosh's trait is working as intended? Currently it looks like it still stacks with other sources of armor.

    Garrosh is special, yes.

  • Neyman

    Posted 5 years, 6 months ago (Source)

    One armor change that irks me the most is that [[Shrapnel Mines]], while already being niche, no longer stacks the armor debuffs, and as a result only removes 10 armor instead of a possible 25. Do you plan on buffing this talent?

    Armor buffs/debuffs from the same source should still stack. Shrapnel Mines are no exception. You can still stack the negative Armor from this just like you used to.

  • Neyman

    Posted 5 years, 6 months ago (Source)

    Wow. Do you haave a list of other special cases of armor stacking?

    Only Garrosh, off of memory.




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