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Tracks Blizzard employees across various accounts.
Infernal Shrines got balance changes after 5 weeks. We're now 6 weeks from 2.0 launch and Blizz has yet to acknowledge that Hanamura is fundamentally flawed
8/26/15 Infernal Shrines released: https://heroespatchnotes.com/battleground/infernalshrines.html#patch2015-08-26
5 weeks later...
10/6/15 Map adjustments: https://heroespatchnotes.com/battleground/infernalshrines.html#patch2015-10-06
Hanamura's balance has been a big topic since it's release and has been voted for as most hated map across several polls. Haven't been paying attention to MLG lately so not sure how the map is regarded in that standard but for majority of the player base the map doesn't seem to be enjoyable.
There has yet to be any blue post commenting about it's current state and whether there will be an update to the map or if they even consider the community's issues to be an actually design problem.
I'm hoping we will at least get some type of response or insight soon.
BlizzTravis
There's definitely a desire that battlegrounds change up the hero meta. It's just a matter of degrees here.
It's ok if Hanamura runs faster than other maps and I expect that'll likely remain true after the changes. Just not quite to the degree it does currently.
BlizzTravis
I believe that's been fixed internally already and should be going out shortly.
BlizzTravis
It's a problem both when games average too long and too short. We look at both. When games go too short, it not only cuts off access to the awesome top tier talents, which skews the meta a bit against heroes that come into their own in the late game, but it also skews the "play time" vs "downtime" equation.
BlizzTravis
I love that man. Fortunately, I still see him frequently and he's there as a resource anytime I want to bounce design ideas around.
BlizzTravis
Hah. I'm sure it varies a lot depending on who you ask. For me, almost none. I've been working in online games for almost 2 decades and learned to take a zen approach to community feedback a long time ago. It all comes from a place of passion (or trolling...which is easy to just ignore).
BlizzTravis
Totally accurate, but we can be better about letting folks know that we've heard the feedback. I won't get into the details of what we're changing since they're undergoing testing right now and it's totally possible they'll look pretty different once they go live, but a quick "We heard ya and are working on some things!" goes a long way.
BlizzTravis
We played around with something similar internally as the concept is sound. It ended up being a bit more complicated than we liked, though, and simpler changes are achieving similar results.
BlizzTravis
Quite right. My apologies. It's sadly easy to forget to tell the world about things in the day-to-day trenches. :(
BlizzTravis
We're working on some tweaks to the map to address the issues we've seen since launch. They're undergoing internal testing right now.