Bluetracker
Tracks Blizzard employees across various accounts.
Hanamura and Genji Live Q&A!
Hey there!
To answer your questions related to Hanamura and Genji Shimada, we're hosting a Q&A right here on the Heroes of the Storm subreddit!
Attending today will be:
/u/BlizzAZJackson - Adam Jackson, Associate Live Designer
/u/BlizzTravis - Travis McGeathy, Heroes Lead Game Designer
/u/BlizzKyle - Kyle Dates, Game Designer - Genji
/u/BlizzKwevs - Michael Cuevas, Senior Animator - Genji
/u/Blizz_BMarony - Bryan Marony, 3D Artist - Hanamura
/u/Blizz_JDeShazer - John DeShazer, Lead Battleground Designer - Hanamura
The Q&A will be starting at around 11:30 am PDT and will last between 1.5 - 2 hours. Please feel free to post your questions below!
Please note: We’ll also be asking players from non-English speaking communities to partake in the Q&A by submitting their questions to the Community Managers representing their regions. As such, you might see a few Blizzard Community Managers posting questions (in English) on behalf of their communities during the Q&A. Feel free to upvote those questions if you’d also like to see them answered.
BlizzTravis
That's come up and I think it could be helpful.
It's worth noting that our CS team has already been taking action against players who are found to be spamming reports.
BlizzTravis
Yep.
BlizzTravis
Yep! Heroes will be set to whatever level they should be in the new system based on the XP they have earned to date. Level 10 in the old system, for example, is about level 15 in the new one so when you log in after the 2.0 update, your level 10 heroes will be level 15.
BlizzTravis
I’m always amazed at how creative players can get when they want to be toxic. ;)
We have been considering adding some macros to the end game screens that allow you to congratulate the team in a more controlled fashion, though.
BlizzTravis
Glad you’re enjoying the update!
The new items would be a great place to showcase the HGC and let players stunt for their favorite teams. No promises, but it’s something we’re excited about exploring.
BlizzTravis
We’re not currently looking to add a map veto system, but we are likely going to get a map rotation going relatively soon.
We’re also looking to get more aggressive with updating battlegrounds, similar to what we already do for heroes.
BlizzTravis
The matchmaking system takes into account hero level as part of its calculations as we’ve found that, up to a point, increasing hero levels affects win rate. Since the hero level XP curve is changing, we’ve also updated those formulas.
Number of games played is a lesser consideration and not a great indicator of skill overall. There are players with thousands of games played that aren’t all that skilled and others, particularly ones experienced in the genre, who are very skilled with only a few hundred games under their belt.
That said, for unranked modes, new players are already in their own matchmaking pools. That’s mostly to protect their experience while they’re learning the game.
BlizzTravis
We’d love to make all the fantastic information on the HGC website available through the game client. It’s on our to-do list, though there’s a ton of things on that list and we don't have a time frame to share for when we'll be able to get this done.
BlizzTravis
Combating toxic behavior is an ongoing battle. But it’s also a balancing act between actioning players who are obviously doing something wrong and avoiding accidentally taking action against players who are just playing poorly. Toxic chat can be pretty obvious, but something like intentional feeding can be more difficult to pick out relative to someone having a bad game.
We’ve been working on a bunch of tools to help with this and our CS department has been putting them to use and taking action against toxic players. As always, you can help out by reporting the behavior since it helps zero in on the issue.
Taking action against players who are being toxic is only half the answer, though. By the time the action is taken, the damage is already done. So, we’re also working on implementing some form of loss forgiveness to help the players who were affected by the event.
BlizzTravis
The requirements to play ranked with 2.0 aren’t changing. It’s still 14 heroes of at least level 5. But, getting to level 5 takes slightly more experience than before, so players in ranked will need to be a bit more experienced with their heroes.
KinaBREW
To piggyback on what Cuevas said. We get any assets and references that would be helpful in the construction of the Heroes model. Often times for Overwatch this is the full High polygon asset. We then rebuild a lot of that high poly mesh to fit the heroes style. Specifically with Genji, it took a lot of removing smaller details and adding some more bulk to places like his shoulders and forearms. Then creating a low poly mesh from the reconstructed high poly is another challenge as the polygon count for Overwatch's models can be 3 times more than a base hero in Heroes. Simplifying something of that caliber takes a lot of effort even though it may look "copy paste." We want to stay true to the flavor Overwatch established.
Ravinix
Question from Grayfader in Russia
In Heroes of the Storm 2.0. the account level will be unlimited. Will it influence somehow current Matchmaking? To be precise: will new players face those who have thousands of games?
Ravinix
Question from AssassinWolf in Russia
Do you have any plans to add PvE maps when you have a mission and different tasks to achieve the final goal?
Ravinix
Question from Iliar in Russia
I think that killing enemies with Genji's ability «Deflect» is one of the key mechanics for this hero. What do you think about making it similar to Greymane's «Go for the throat»?
Ravinix
Question from Marjam in Russia
Do you plan to increase gem prices on event items?
Ravinix
Question from 갈색눈, 블랭망토, Zardforever
Do you have any plans to open up an official website where players can check their detailed statistics of in-game performance (e.g. wins/losses, KDAs, map/hero statistics)? If not, could you let us know when you are planning to release API for the community developers?
Ravinix
Question from 원자력장판, Whereno, 블리스타
While Heroes of the Storm 2.0 has brought many impactful changes to outside of the game, but it seems there aren’t many changes to in-game aspects; for instance, matchmaking and Hero Swap feature in Hero League still have rooms to improve. Do you have any plans to further address these areas, and could you share if there’s any in-game changes players can expect with Heroes 2.0?
Ravinix
Question from Zeraniss in Korea
Regarding the idea of bringing Overwatch’s Victory Poses for MVP screen, I think there was affirmative response from the previous Q&A session; in addition to this, how do you feel about adding more Hearthstone, Taunt, and Dance animations for each Hero and making those obtainable via Loot Chests or Shard-crafting, so that each Hero have more variety of choices on those animations?
Ravinix
Question from 슈퍼보드, Idiom, 밀렵쿤, 은하검, 엘라닉스, 낵츠
Considering that there will be an influx of players to the Nexus with Heroes 2.0, do you have any plans to implement a new account suspension system or to strengthen the current suspension system for negative players who commit verbal abuse, regularly go AFK, refuse to participate, or intentionally dying, in order to create more clean environment?
Ravinix
Question from Wai Kit Shiu in Taiwan
Hi development team, have you considered overhauling the lore of Heroes of the Storm?
Ravinix
Question from Yen-Chung Lin in Taiwan
Have you considered adding the Play of the Game system from Overwatch into Heroes?
Ravinix
Question from He-Shin Chang in Taiwan
Have you considered implementing the consumable power-ups from Hanamura into other current battlegrounds?
Ravinix
Question from Tian-Chen Chen in Taiwan
Regarding Samuro’s Mirror Image, what’s the mechanism on deciding the position of Samuro himself and the rest of mirror images. Can we add a new talent (active skill) that enable him to choose where to deploy himself and mirror images?
Ravinix
Question from Tian-Chen Chen in Taiwan
Uther’s rebalance is well-made; however, this severely affected Lt. Morales’s position and value. Have you considered reworking Lt. Morales as well?
Ravinix
Question from CoSSETT in LatAm
Why does Genji’s dash "E" go through walls if in Overwatch he can’t? Besides, that’s what he has his “D” for.
Ravinix
Question from MagoEspanto in LatAm
What will be the requirements to play Ranked in 2.0? Because currently, you need to have 14 heroes, but now you’re giving away 20 heroes with megabundles from the start, which means many novice players will be able to play Ranked Play without sufficient knowledge and experience.
Ravinix
Question from DobleFilo in LatAm
I would ask if you could increase by 1 more life point the core in Hanamura, since matches seem to end quick, you don’t get to hit level 20 (the level 20 talent helps turn things around when you’re losing). It would be good because the matches I’ve played and seen my friends play they never reach level 20. The match ends too quickly.
Ravinix
Question from Nemesian in LatAm
On the Hanamura map. The ability for the object in the “reconnaissance” camp…
¿Do the dragons chase “invisible” heroes? (Nova, Zeratul, etc)
¿What happens to the dragons if for example they are chasing a Tassadar and he uses his Dimensional Shift (E)?
Ravinix
Question from Zeldris in LatAm
ZeldriS: With the arrival of Heroes of the Storm 2.0, ¿will you add a map editor? Like the one demonstrated at BlizzCon which can be seen on this video: https://www.youtube.com/watch?v=eQDbEC7nOI4