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Heroes of the Storm AMA - July 16, 2020
Greetings, Heroes!
We’re going to host our next AMA on Thursday, July 16th, 2020, PDT.
The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
- Adam Z. Jackson (/u/BlizzAZJackson)
- Andrew Kinabrew (/u/Blizz_KinaBREW)
- Brett Crawford (/u/Blizz_Daybringer)
- David P Warner (/u/Blizz_DWarner)
- Dorothy Sheng (/u/BlizzDorothy)
- Joshua Kofalt – (/u/BlizzKofalt)
- Kaeo Milker (/u/KaeoMilker)
- Kevin Gu (/u/BlizzKGu)
- Kyle Dates (/u/BlizzKyle)
- Sergey Morozov (/u/Blizz_SMorozov)
- Taylor Hankins (/u/Blizz_Hankins)
When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
You can start posting your questions right now, and we'll see you on Thursday!
KinaBREW
I'm really lucky to work with an awesome team of artists on Heroes. We have super talented people that work behind the scenes who aren't as visible on reddit or the forums like I am. Florencia Kristiani does amazing concept work and you guys have most recently seen her work with the new Nexomania II content.
Also if you have specific problems or call outs, please head to our forums or post here on reddit. We regularly read both and are happy to jump in!
KinaBREW
True. For some reason the intended artwork didn't get swapped in for the live patch. It's not the kind of thing we fix in balance patches because new art generally increases the potential for problems to arise in the QA and deploy process as well as bloating the patch size. And since the point of a balance patch is to respond to balance it doesn't fit with the goals of getting things out to the community asap. That's why it still hasn't been updated.
The character select screen and in game portrait on the top bar is currently fixed in the in house build. The loading screen has a bug for it. The Talent Icon is something that was lost in the shuffle to get out such a big content patch. We have a task in for it.
You should see these fixed in a future patch.
KinaBREW
The original concept art was done by our very own Samwise Didier. I had a quick chat with him about it. This is what he said.
These are the two images that inspired the final version.
https://imgur.com/a/21RMsxn
KinaBREW
First off. We love that our community is so passionate about creating art and ideas for skins. You inspire us. <3
I wouldn't rule it out. Just because the concept didn't get a majority support the idea could be really strong and that hero might need a skin. We Sometimes that idea will spark an entire themed hero pack which makes it a much larger idea. This means it needs to be placed into an event slot and we might be scoped out for a year plus. The other option is that we do a smaller pack which we fit in between the larger events like the Altered fates pack we just dropped. All of this requires scheduling and ironing out the kinks of development.
Everyone did an awesome job with this contest and you should all be proud.
KinaBREW
I'm not going to speak for the rest of us... but I like bread. Also... First!
KinaBREW
We're giving Whitemane a break for this Fall patch. We do have some pretty fun skins that we are excited about coming.
KinaBREW
Nothing really. But when you increase the size of a character the walk cycle can get disjointed from the ground which means he would need to be reanimated or the animation speed would need to be changed which could cause weird stuttering or make it look choppy.
KinaBREW
I tried Avocado toast and was disappointed. Kinda wanted to keep that one under wraps but these are the rules.