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[PTR] High King's Quest scaling and why it looks OP on Twin Blades

While trying Varian in trying mode I've noticed that bonus damage of HKQ is not affected by basic attack damage modifiers of Varian's heroic passives (Twin Blades reduce basic attack damage by 25% while colossus smash increase it by 75%). So final damage formula looks like

DMG at current level (173) * modifier (0.75 or 1.75) + HKQ bonus (10,20,30 or 60)

Which means, when finished, HKQ increases AA damage of Twin Blades by 50% at level 20. Or by humble 20% for Colossus Smash. While somebody may object 'It is okay to have talents synergizing well with some builds and not so well with other' but then I may point out at fantastic 'talent diversity' the hero have and the problems we currently have with Butcher's trait giving similar power spike upon completion.

For me it looks more like arithmetical oversight than intentional desicion.


  • Neyman

    Posted 7 years, 10 months ago (Source)

    Since it's kind of relevant, how does Seasoned Marksman interact with Executioner and the like? Cause if this behaviour is inconsistent, it might be confusing to players when one bonus attack damage is modified, but another bonus attack damage isn't modified.

    You can expect most flat number modifiers to be multiplied by any percentage based modifiers (so Seasoned Marksman will be multiplied by Executioner). Varian's level 10s and High King's Quest are the only exceptions.

    We requested it work this way for balance reasons. We can work on making this more clear.

  • Neyman

    Posted 7 years, 10 months ago (Source)

    Hey guys!

    This is actually unintended, and we have a fix coming for it before Varian goes live. While it is slightly different than the way the majority of Basic Attack modifiers work, Varian is a little different than most Heroes.

    High King's Quest will be modified by Colossus Smash and Twin Blades of Fury's damage modifiers.




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