Bluetracker

Tracks Blizzard employees across various accounts.


MVP system needs work

First of all, I do like the new MVP system a lot. It's a good way to end the game, nice to see some Overwatch goodness coming into Heroes!

Onto my gripes: currently the top 5 system has some weird issues. In one of my last games, by far the worst player in the team - Chen - who died 3 times more than anyone, and practically lost us the game, was the only one on the list from my team with "Most Damage Soaked". That just doesn't sound right as it doesn't promote a good way to play a hero. Sure he soaked a lot, but if it's because he dove in and died, what does it matter? I would suggest looking at death count before awarding the "Bulwark" achievement.

In general, the team member who has a high % of overall team deaths should not be eligible for any post-game credit. At some point there should be a way to say: this person may have done most damage but what good does it do if he died so many times.

The MVP of the next game was Abathur from the losing team who didn't die once, granted, but also didn't do much but soak and Monstrosity split-push. We aced that game and not a single one of our forts was pushed. Percentage-wise, Abathur did carry his team a little bit, but it's weird to have the MVP from the team who lost so badly.

Last thing is the visual representation. I do like the violet hue of the Nexus, in general, but it's the second time after the Draft screen where I don't agree with the overly dark presentation. The hero models are very detailed, but somewhat get lost in the background with overly bright red and blue buttons. Maybe putting them on pedestals and reducing the background glow would help?


  • BlizzTravis

    Posted 8 years ago (Source)

    Dude. I'm drunk and tired, but I couldn't just go to sleep without acknowledging your awesomeness. Even when people tell you that you failed, you're like "Okay, let me try this again, but better".

    I need some of this philosophy to achieve my own goals.

    Hah, thanks. One of the reasons I love working on a live game is that you can always change and improve things.

    Go to sleep! ;)

  • BlizzTravis

    Posted 8 years ago (Source)

    That said, you usually only see MVP on the losing team in a close game.

    so basically this is a flawed system already... System only check for big numbers only...

    Nah. It's looking at a ton of different factors. You'd have to REALLY do well relative to everyone else on any individual factor to get MVP over someone who excelled in smaller ways across more areas.

  • BlizzTravis

    Posted 8 years ago (Source)

    For Abathur, if you have the end stats from the game, I'd love to see them. It doesn't have the whole picture, but there might be something there that's useful to explain why he got MVP.

    Abathur can have a large effect on the team, but its not as flashy as a lot of other heroes and he tends to get undervalued a lot because of it. That said, you usually only see MVP on the losing team in a close game.

  • BlizzTravis

    Posted 8 years ago (Source)

    "Most damage soaked" should be divided by your deaths+1 so it's "Most damage soaked per life". So that if someone just dies repeatedly, they won't get it.

    Great feedback on Bulwark.

    Deaths + 1 doesn't scale well, but there's probably something similar we could do so Bulwark becomes "Most Efficient Damage Soaked" rather than just Most Damage Soaked. I'll dig into it.

    Thanks!




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