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Is Garden of Terror irredeemable?

I think that the majority consensus is that Garden of Terror is the worst map in the game. The pros don't play on it (HGC) and after some tweaks here and there its popularity still remains in the gutter.

I've been thinking about ways that it can be improved and here are some of my thoughts:

Limit sprint to one or two castings per Terror invocation

One of the things that I often read is that it's a chore to chase the Terror around the map trying to kill it. Currently the Terror can use Sprint every 14 seconds until it is destroyed.

What if it was limited to a couple of times? I think it would make it more strategic about when to use it. Do I use it to get to them faster or do I save it for retreating?

Remove Queen's Curse

Why does it even do this? Replace this in favor of the slam with stun that the Kingscrest Horror Boss (http://heroesofthestorm.gamepedia.com/File:Andrew-kinabrew-akinabrew-siege-kingscresthorrorboss.jpg) uses. Or maybe it throws down a seed that creates a poison gas that damages enemy heroes in an area of effect.

Overgrowth

Limiting Sprint's casting to once or twice per incarnation means that the annoying drop an overgrowth so that your team can mop up while I go and do more damage to buildings would be limited. However what if it didn't disable structures instead just making them vulnerable to the Garden Terror for the duration?

Night time

A lot of people have complained that when the map transitions into night mode that it makes it really hard to see and makes ambushing a little too easy. What if there were intermittent bursts of moonlight that lit up random areas around where the Shamblers were at?

Replace mid Siege Giants camp with Sappers

Just a thought, might speed things up

What if there was no Garden Terror at all?

This would be a major reworking but what if there was no Garden Terror at all? What if there was an objective that spawned during day time where you collected seeds by channeling (aka water the ground) these seeds would then be used to summon Shamblers during night time.

There could be a few types of Shamblers, some that charge heroes, grab onto them and slow them (think like the little Murlocs that Murky summons with his Heroic) and some that attack heroes and structures alike (ala the Zerg wave in Braxis holdout).

Those are some of my thoughts on the map but I'd love to hear everyone else's.

If you could rework this map, what would you do?


  • Matt MacNeil

    Posted 7 years, 7 months ago (Source)

    [deleted]

    Confirming /u/Throw_a_tass comment, those three maps are not currently in play for HGC. The next map change will be after the Mid-Season Brawl.




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