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Patch 4.18 notes


  • Riot_G-Mang

    Posted 11 years, 2 months ago (Source)

    So you're saying that the damage used to last for 6.3s, the slow for 6.7s, or something to that effect?

    Also this means that it does 525/840/1155 damage now?

    Sorta, yeah. The slow debuffs and cannonballs, when instantiated, had their own mini-lifetimes, which the main zone didn't account for when spawning them. Visual and vision logic was also kinda arbitrary.

    Now, everything's derived from the real duration. The spell will time cannonballs to land in the "middle" of each second of the zone's lifetime, the slow debuffs are timed to end when the zone does, zone expiration kills visuals and vision, etc.

    Yes, if someone stands in the zone the whole time, they will always take 7 hits, and each hit will damage them like a cannonball does now.




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