Bluetracker
Tracks Blizzard employees across various accounts.
The problem with issues like Aphelios is that RIOT will not admit to their mistakes.
Instead they will probably nerf the champion to the ground whenever a new one comes out and the cycle continues. This has been going on for years now going back many many years ago with TF release, Zyra release, Xin Zhao release, Kalista release, Camille release and so on.
Cashmiir
This is really good feedback. Thanks! I'll forward it to Cactopus and add many UwUs so he reads my message.
Cashmiir
Here I am asking a question and then disappearing for 7 hours. I was away from my desk most of the day, so sorry for the late response.
As for some context on the first part:
So, we have a rule where if you engage with anyone (Reddit, players in game, Twitter, boards, IRL, media, literally anyone) you should only speak to the things for which you're a subject matter expert. So here, I don't work on Aphelios, gameplay, champions, balance, or even League, so I can't comment on the main part of this post because I know as much as any of you. (Perhaps slightly more because I worked with Aphelios' team on Champ Insights, but that doesn't help here.)
The other part of that, Rioters won't often weigh in because unless we worked on something because we'd never want to say anything that anyone could ever perceive as talking shit. I've personally met some incredible people at Riot and I'd never want them to feel like I didn't respect their work or effort. Because at the end of the day everyone I know genuinely cares about making great shit.
I can see what you mean for the dev-to-player comms working well in smaller scale projects. When you work intimately with a small team it's easy to lean across the desks and ask someone to respond to something on Reddit. It's definitely harder when I don't even know who owns anything half the time. I also don't want to run to Reav3 with every single thing. There aren't enough cupcakes I can bake to make him put up with that much of my nonsense.
Cashmiir
Hey! Hijacking the top comment so I can get responses. I work in comms as a writer, so I'm pretty interested in a lot of the discussion going on here.
I'd love to see some examples of what y'all think are excellent dev-to-player communications from other companies (not just game studios), and other platforms where you think it works well (similar to our version of Nexus, Reddit, social media, boards, dev videos, written content, etc.). I'm not super familiar with some of the games/studios being mentioned, so I don't know where to go and look at the communications they're putting out there.
So if you have any examples throw them at me.
Edit: These examples are great and I'm looking into all of these now. I'll be sharing with the broader editorial and writing teams. :)