Bluetracker

Tracks Blizzard employees across various accounts.


Last 3 times I've friended an opponent suspecting a record discrepancy (Arena), the match-ups have been: 0-0 vs. 1-2, 4-2 vs. 3-0, 8-2 vs 8-0. All of these games were queued instantaneously. Feels like this adds to common helpless feelings in "unwinnable" games. #Hearthstone

Last 3 times I've friended an opponent suspecting a record discrepancy (Arena), the match-ups have been: 0-0 vs. 1-2, 4-2 vs. 3-0, 8-2 vs 8-0. All of these games were queued instantaneously. Feels like this adds to common helpless feelings in "unwinnable" games. #Hearthstone

  • HiMyNameIsJudge

    Posted 4 years, 7 months ago (Source)
    Last 3 times I've friended an opponent suspecting a record discrepancy (Arena), the match-ups have been: 0-0 vs. 1-2, 4-2 vs. 3-0, 8-2 vs 8-0. All of these games were queued instantaneously. Feels like this adds to common helpless feelings in "unwinnable" games. #Hearthstone
    • HiMyNameIsJudge

      Posted 4 years, 7 months ago (Source)
      Also seems unfair for those who struggle to get 150 gold to play, to have the possibility to get destroyed by a 12-0 deck/player at 1-2, not giving them the chance to earn a little more.
      • Chadd Nervigg

        Posted 4 years, 7 months ago (Source)
        @HiMyNameIsJudge Errr... Sorry, I'm not sure I'm understanding. The examples you listed are all within 1 win of each other. So 12-0 (or really, 11-0), couldn't match against 1-2. What am I missing?
        • HiMyNameIsJudge

          Posted 4 years, 7 months ago (Source)
          @Celestalon For that specifically, I meant that the 0-0 vs 1-2 Matchup, the 1-2 deck was against a deck that was a potential 12-0. I my (specific and I recognize unlikely) case, that 0-0 player did go 12.
          • EliteLeafHater

            Posted 4 years, 7 months ago (Source)
            @HiMyNameIsJudge @Celestalon basically one thing he is saying is a 0 loss deck should never face a 2 loss deck as the variance in these potential decks can be quite different
            • Chadd Nervigg

              Posted 4 years, 7 months ago (Source)
              @EliteLeafHater @HiMyNameIsJudge I'm not particularly familiar with Arena matchmaking (paging @IksarHS), but I believe it is, and always has been, only been based on matching win-count, ignoring loss-count. Relevant reminder: What may be an instant queue for you may have been a while for the opponent.
              • HiMyNameIsJudge

                Posted 4 years, 7 months ago (Source)
                @Celestalon @EliteLeafHater @IksarHS That's a good point. I think the reason I'm noticing this discrepancy recently, is the last few expansions have had more singularly powerful cards (Troublemaker, Gan'arg, Coilfang, Scorpid etc.) 0-loss bracket seems tougher to beat than before, making mismatches more noticeable.
                • HiMyNameIsJudge

                  Posted 4 years, 7 months ago (Source)
                  @Celestalon @EliteLeafHater @IksarHS Perhaps there is no great answer that doesn't involve making players wait too long to play. But if there were, something like taking losses into account between 0-3 wins could be something.
                  • Iksar

                    Posted 4 years, 7 months ago (Source)
                    @HiMyNameIsJudge @Celestalon @EliteLeafHater All records (0-2 --> 11-0) are assigned a value and are then matchmade by that value. This isn't exactly correct, but it looks something like this: 0-2 = -10 1-2 = -9 0-1 = -8 etc etc
                    • Iksar

                      Posted 4 years, 7 months ago (Source)
                      @HiMyNameIsJudge @Celestalon @EliteLeafHater The order of records and distance between records is some complex table. Basically we have enough data at this point to understand how well a 2-0 performs vs a 2-1 or an 8-2 performs vs a 0-0 on average.
                      • Iksar

                        Posted 4 years, 7 months ago (Source)
                        @HiMyNameIsJudge @Celestalon @EliteLeafHater And just like other matchmade modes, the matchmaker looks for an opponent with an identical value, then after X time extends the search parameters a small amount and repeats that process until a match is found.
                        • Iksar

                          Posted 4 years, 7 months ago (Source)
                          @HiMyNameIsJudge @Celestalon @EliteLeafHater Contrary to popular belief, match outcomes are decided almost entirely by the skill level of the players involved. We know this because we track a skill rating as well we just don't use it for anything outside of data tracking.
                          • EliteLeafHater

                            Posted 4 years, 7 months ago (Source)
                            @IksarHS @HiMyNameIsJudge @Celestalon Thanks for the explanation/discussion people were curious I still think things would "feel" better if a 0 loss deck could not face a 2 loss deck (1 loss difference is fine) as well as anything below 3 wins should wait long enough for an identical matchup
                            • Iksar

                              Posted 4 years, 7 months ago (Source)
                              @EliteLeafHater @HiMyNameIsJudge @Celestalon This is the reason we don't display your opponent's W/L record. Are talking about cases where you have your opponent on your friends list and you ask what their record was during or after the game?
                              • EliteLeafHater

                                Posted 4 years, 7 months ago (Source)
                                @IksarHS @HiMyNameIsJudge @Celestalon Yeah either on your friends list or comes from adding them after a game (if they accept)and asking what there record is (judges examples earlier were from adding them after a game i think). Its just the difference between 0 and 2 loss deck can have wildly different deck quality
                                • Iksar

                                  Posted 4 years, 7 months ago (Source)
                                  @EliteLeafHater @HiMyNameIsJudge @Celestalon If the end result is longer wait times and negligible differences in actual match quality, I think sacrificing the perceived fairness of a player in these somewhat rare circumstances is probably worth it?



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