Bluetracker
Tracks Blizzard employees across various accounts.
We're the LoR team, AMA!
Hey folks,
It's been such a great two days since we announced, and I want thank you all for your passion, feedback, and great questions. We've had a lot on our hands getting things started, but now we want to take some time to answer as many of those questions as we can!
Posting this a bit early to get your questions coming, the devs will hop in at 1 PM PT. See you then!
EDIT - Alright, we're headed back to work, thanks for hanging out with us and all the great questions everyone!
riot_kuaggie
Hey Finloe! Don’t worry you’re not the only person that’s been giving us that feedback. The general pattern is if the effect does damage or anything else to opposing units you’ll see it create a spell. If it only affects your units, it won’t. If you’re ever not sure you can right click the card in question and see if there’s an associated “card” in the view that has that effect
RiotTomukus
Great questions. I’m the Visual Designer currently working on Friends List, and have worked on both Currencies and Store very recently.
When our friends list launches, it will indeed be shared between LoR and LoL. You’ll be able to see your LoL friends from the LoR client, and challenge them to a match if you’re both in LoR.
As for currency, you can read a detailed explanation here, but the TLDR is A) Because we’re releasing multiple games on mobile (TFT, Wild Rift, and LoR), the Google Play Store and Apple App store do not allow us to share currencies between them. And B) Having our own currency lets us tune it according to our business model without interfering with the business models of our other games!
Hope that answers your questions.
ivey
:mayo:
ivey
for me, tomato soup only exists as a thing to dip grilled cheeses in.
ivey
If you like the tangy flavor of mayo in a grilled cheese normally, putting it on the outside is not only easier than spreading butter, it also browns up for a really nice crispy but still moist texture. Highly recommend.
If you don't like mayo on a grilled cheese you won't like it because it's still mayo.
ivey
Yes, it gives you an attack token, so you can attack twice in one round, or attack on a round where your opponent does too.
ivey
This is a serious question at Riot.
For me, I like:
riotstrokke
There are two of us!!!
riotstrokke
I will take credit for 0% of the game's design (I'm a product manager), but I'll pass your kind words along to the team!
riotstrokke
Yep! Getting in to this means that you'll have access in the next.
riotstrokke
Hello! Our current plans are to combo monthly live balance patches with new sets every 4 months (starting with launch), but we're also discussing other ways to get cards out to players in addition to the 4 month drops. We're really curious to see how quickly metas solidify globally, and we'll build around that, but unfortunately these 5 day preview events aren't going to give us a great read.
We'll likely have to wait until Closed Beta starts in 2020 to get a better understanding of what the demand is going to be for more/updated cards. If you have any thoughts or desires let us know!
Most importantly: No, that will not get you into the beta! Although we hope that players will LOVE Legends of Runeterra, we also know that fans of the genre, including us, LOVE card games of many different shapes and sizes. Each game fills different needs, so it won't hurt our feelings if LoR players enjoy other card games too :)
If anybody ever visits the Riot office and wants to play the Wheel of Time CCG, let me know! I've got boxes and boxes.
riotstrokke
Hey PenguinTod!
Our rule for decking is: If you go to draw a card, but there are no cards there: You lose. We will also end games in a tie if no winner has been declared after round 40. Now I'm curious to see if that's happened at all yet in this Preview Patch:) The circumstances to get there are incredibly rare, but we'll be monitoring how well the rule is working.
The Eternal vs Standard Formats is definitely a problem on our radar! We're excited to release lots of new content to players, but as you know there are definitely challenges associated with that. We have a pretty clear idea of where we want to go, but we'll need to test and get feedback along the way. Like anything, no matter what our plans and ideas are, what matters most is how it resonates with and is valued by the players.
The amount of single player options is something that's on our radar, but we're waiting to better understand how big the demand is relative to other players needs before we make any big commitments or announcements.
riotstrokke
Awesome! I'm glad to hear that theorycrafting has been fun.
I saw a deck last night that legitimately made me laugh AND feel bad for my opponent when they didn't get to live their dream. It was the most extreme mushroom deck I had ever seen. There was literally 0 removal, and my opponent didn't interact with me at all. They just played every card imaginable to try to max out the amount of mushrooms in their deck, including counterfeiting mushrooms. That was probably the closest I've seen to inting :) It did not end well for them.
In retrospect, I wish I had passed every round to see just how high that mushroom count would have gone! If we ever get re-matched, I'll know what to do.
I also saw a really cool Lucian + Elise deck that I've never thought of before.
riotstrokke
Hi Caitnip! Great questions.
Why did you decide to combine Piltover & Zaun into one faction?
Well first, a minor clarification: we're using "Regions" instead of "Factions" which we think provides a little more leeway to be creative i.e. We can have two factions that are co-located within a single Region.
Practically - Piltover is a really important piece of our Lore, but didn't have enough Champions to be support being a standalone region as we expand into the future with more releases!
Narratively - We really like the sister-city relationship that Piltover & Zaun have, and we were excited to explore that a little bit.
Design-ly (There's no way that's a word) - We found P&Z to work really well together from a mechanical standpoint and have a lot of similarities despite thematically being different. There's probably a meta-note that maybe those that we think are the opposite of us might be more like us than we know...but I digress :)
One example - Both Piltover & Zaun tend to be very spell heavy due to their reliance on technology. Their technological approaches are VERY different! But the end result is that their spells often complement each other really well.
Another example - Both tend to gravitate towards elusive playpatterns, whether that's Ezreal and his crew having the technological advantage (Amateur Aeronaut), or the inhabitants of Zaun slinking around below the city (Sumpworks Map).
Do you have any plans to add Kindred to the game at any point? What faction would you put them in?
No plans to share right now, unfortunately. Our eventual hope is to get every LoL Champion into LoR, but it's going to take us a lot of time to work towards that.
Good awareness in terms of region-less champions like Kindred! It can be a little tricky to find a home for them, but our general approach has been to look at a combination of thematics, expected game mechanics, and stories we're trying to tell. Teemo for example we all know is from Bandle City, but we thought we could tell a really awesome story about the mushroom network he has set-up in Zaun, and we could build out some really fun mushroom card synergies.
Will there be factionless cards?
We don't have any current plans for those. I think we're really excited that one of the tradeoffs you make when building around any deck is that region restriction that it creates for you, but we'll have to see! We still have a LOT of player feedback to get back to understand where our biggest problems and areas of improvement are.
Will we be able to add more than two factions to a deck in the future or will this stay as the norm?
Stay tuned for expeditions in the next preview patch! For Constructed, however, we expect to stick to two regions for now.
Riot_AlphaLvSim
Hey there! Super glad that you are enjoying yourself!
I am the design lead on daily quests. Finding a way to let players view quests in deckbuilder is something that we have talked a lot about: after all, if the quest asks you to build a specific deck, being able to see your quests while building a deck makes sense.
We have not finalized any specific plans, but we are currently still exploring options for ways that quests could be viewed from more places around the game.
Also, your quest log can hold up to 3 quests, so if you go a couple days without playing you will build up a few quests :)
Riot_AlphaLvSim
Hey there! To answer your questions:
1: We are still developing ideas around competitive play, but part of the equation is YOU! We care about the community and want to support the forms of competitive play that you find compelling instead of us sitting back and saying "XYZ is the tournament format". It should be a dialogue between us and players to find the fun together.
2: This is a really interesting one. Personally, I love playing control in a lot of games, so this is near and dear to my heart. We think that control is most satisfying when it can win in short order after establishing control (assuming that the control deck can of course).
What we don't want is a long drawn out game where you are 5% likely to win but you feel obligated to hang in because your control opponent miiiiiight not be able to finish you off. So, we discuss a lot the importance of having cards advance the game state and bring games to a close. But, we will surely get some things wrong and will have to adjust along the way to prevent the 10 minute solitaire experience you described.
3: We care a lot about making players feel good no matter how much or how little they spend. That is part of why we are so committed to never selling random packs. Our goal is tier decks to be in reach for engaged players even if they don't spend a dime. And by "engaged player" I don't mean "I need to grind forever". We want to respect your time, so if our progression needs adjusting we will absolutely do so. Decks should be goals that are in reach for everyone.
We do plan to add cosmetics of various flavors as well, and over time we will be able to share more details of what those will look like.
Riot_AlphaLvSim
That is a really good question! On one hand, it is cool to see connections between the games, but on the other, it can feel bad if you mostly enjoy playing LoR and feel forced to play LoL (or vice versa) to unlock something you want.
We want to make the best play experience we can, so quests/rewards/events like this are not off the table, but we would want to make sure that none of them felt like chores. So tlrd is: in the short term no, but long term it is not out of the question
edit: spacing
Riot_AlphaLvSim
Hey there! We are absolutely working on a draft mode and it will be showcased in our next Preview Patch in November. Details of the mode itself will come Soontm but I can share that we consider draft an important part of the game and we hope players will feel the same :)
We are also working on a competitive (Ranked) mode and that will come in early 2020!
Riot_AlphaLvSim
No, it is a ravioli!
Riot_AlphaLvSim
Hey there! We totally expect players to think that they know what the best meta decks are. Those assessments might be right, but we also hope that what players think is the best thing changes over time.
Some of the most exciting formats are the ones that players repeatedly think are "solved" and then have the community find new interactions and options over time.
We will be watching how this plays out with card unlock pacing as well as monthly balance patches too!
edit: hit enter too soon!
_A_Small_Man
Yo devs intro yourselves here.
RiotKassadin
It was one of my game names growing up - my first vanilla WoW character was an Orc Shaman named Kassadin! I always loved the Protoss flavor as a kid so I tried to make a name that fit in that universe. Was honored to be able to name a League champ Kassadin in the early development days - but the negative side affect is I never get the name in new games, it's always taken!
some__other__guy
My favorite combo so far is using leveled up Karma to cast Winter's Breath twice and kill all enemies :D
RiotCalad
Yep, you'll continue to have access for the next one!
RiotCalad
I'm most drawn to Piltover/Zaun, so I end up spending most of my time there (with occasional excursions to other parts of Runeterra.)
Fun story - pastrytime played so much on one of our early iterations that he went went past all the available levels and broke the system.
RiotCalad
This team has the most obscure collection of CCGs I've ever seen. I had no idea there were so many.
Riot_AlphaLvSim
That would be a really cool thing to have! The challenge is getting those two systems to talk to each other: we have vastly different architecture for the quest systems in the two games. That said, I would love to have the ability to do that some day!
RiotTinyBun
Thank you for playing and for your kind words!
And finally the most important question of all.
I'm a simple girl. I love sourdough bread, lots of butter on the outside, cheddar, and sliced tomatoes. Sometimes mayo on the outside if I'm feeling crazy!
some__other__guy
hey! i'm Guy, and i'm Tech Lead on LoR Release Engineering. We work on tools, automation, and infrastructure related to builds, automated testing, and deploys.
in the past i've written a couple tech articles you might have read, https://technology.riotgames.com/news/running-automated-test-pipeline-league-client-update and https://technology.riotgames.com/news/using-perforce-complex-jenkins-pipeline
in my free time i like to play Singed in LoL, hang out with my cats (Fat Cat and Peaches), and play with open source static analysis tools.
melell
Thank you so much for the kind words--so glad you're enjoying it! I'm on the Narrative team and I love playing MtG Commander and theme decks too, so it's been wonderful to work with a whole team of talented people who are passionate about creating a polished thematic experience. These kinds of messages are what keeps the us excited about what we do and we're looking forward to adding even more features in the future!
melell
Thanks, I'm so glad you're enjoying the game! We had a great time imagining conversations between our favorite characters and putting them into the game. This is our first shot at building our VO system and we're looking for player feedback just like this to help guide us to make improvements or add moments (the ones you've suggested here are really cool) along the way! I know our team has some big plans for new boards in the works too, I'll pass this one on to them!
melell
Hi Necrit! I'm Mel, the LoR Narrative lead. Both LoR and LoL are part of the same universe, and we base our world building efforts off of the same material though we have different Narrative teams. Our team is responsible for things like new character/setting creation, developing existing characters in our game, art concept descriptions, character VO, flavor text on cards, in-game vocabulary/text, and any player-facing descriptions of any of our new stuff. We collaborate often with Narrative teams from League, from comics, and other products around Riot that are working on the same characters and settings. Our overall goal is to provide a variety of different stories/art about the parts of Runeterra that players know and love while staying true to their essential elements. So we do world building for LoL and they do world building for us!
some__other__guy
i recommend subscribing to cat subreddits such as https://www.reddit.com/r/Meow_Irl or https://www.reddit.com/r/CatsStandingUp/
some__other__guy
copied from our discord AMA: "To get the game out to players sooner, we focused on developing for operating systems with the most players - Windows, iOS and Android. In the course of development, Apple has announced that the newest Mac OS can run iOS apps like its an iPad on your computer. We are very excited by this feature, as it allows Mac users to play Legends of Runeterra using the supported operating systems."
we'll be keeping an eye on this and may have more info later.
some__other__guy
copied from our discord AMA: "To get the game out to players sooner, we focused on developing for operating systems with the most players - Windows, iOS and Android. In the course of development, Apple has announced that the newest Mac OS can run iOS apps like its an iPad on your computer. We are very excited by this feature, as it allows Mac users to play Legends of Runeterra using the supported operating systems."
we'll be keeping an eye on this and may have more info later.
some__other__guy
i think our facilities team might be mad at me if i try to do that :(
some__other__guy
it's probably just the air conditioning
some__other__guy
i think the ones with fillings might count as sandwiches.
some__other__guy
i switch faction when someone beats me with a cool strategy and im like "damn i gotta try that"
some__other__guy
<3
some__other__guy
i make my grilled cheeses with either sourdough or fresh homemade french bread (bread machines are amazing). put a ton of butter in a hot cast iron pan, add bread, then a bunch of sharp cheddar, then more bread.
some__other__guy
if you put mayo in/on a grilled cheese, it is no longer a grilled cheese. it has become a melt.
RiotCalad
We have an early roadmap up on our website, which covers the first two preview patches as well as early 2020!
tl;dr - Our next preview patch will focus on Expeditions, our take on a limited draft mode. Will also include constructed, and everything currently available in this preview as well. Early next year, we'll be back with closed beta, which will include ranked and a new set of boards and guardians.
fizznchips
Yeah! Dupes get turned into shards, which you can use to make other cards. :)
fizznchips
coughs in Senna
fizznchips
I'm just replying for the grilled cheese recipes tytyty
fizznchips
Hey Macilento! Thanks for the question.
Our plans generally are to stay true to the tone of League, and specifically to the tone of the champions we recreate in LoR! So, for example, Braum's got a bunch of cute poros by his side, while Thresh is accompanied by some pretty awful and dark chaps. We don't want to steer the overall character of the game into something that's inconsistent with League, which is specifically why we bounce around a little to properly capture all the goof, macabre, patriotism, showmanship, and whatever else that already exists in our shared universe.
Hope that answers your question, and I'm glad you're happy with where we've landed!
fizznchips
<3
RiotZhuology
We are definitely looking into cosmetic content! The world of Runeterra is large and we'd love to bring that to you through not only cards, but personalization items as well to give you flexibility in how you want to express yourself.
To start, we will have Guardians and Boards. These will be coming in the Closed Beta next year (edit: and will be available for purchase with Coins). We are actively exploring other features that we think would be cool, but we are always open to new ideas. If you have a great personalization idea that you want to see in LoR, we'd love to hear it!
NeoLexical
A poptart is not a sandwich. I put it the same category as a pizza pocket by which they both have fillings. To be a sandwich, it needs to fit snugly "aka sandwiched" between 2 or more pieces of bread.
NeoLexical
<3
w4ndr
yea, but why
edit: alright alright
/wave
hey everyone! I'm wander, I'm an engineer on the gameplay team. I worked on a lot of things, but most importantly helped make the audio and the animations shine.
I'm super big on card games. played mtg, yugioh, pokemon, hs, the naruto card game, dunno you name it.
I'm also a really big fan of she who wanders and will attempt to stealth buff her every patch. It will be an arms race for the history books.
JeffExpress
Yes! We had keyboard shortcuts in the past, but had to remove them due to some nasty bugs. I am curious...What other keyboard shortcuts would you want? The Button, Attack All/Retreat All, etc
JeffExpress
Thank you for playing and for the feedback!
JeffExpress
Hi Leaga! I'm a UX designer on LOR and the producer for our gameplay features team. Hopefully, I'm understanding your question...let me know if I got it wrong...
Being able to place attackers in a particular position and rearrange them after placing is a feature that many of us on team are very excited for. It is on our project backlog and we've done some very early thinking of how to make it work for both PC and Mobile.In the meantime you can always use Scoop. Click & hold on a unit and you can now grab other units to attack with. It even pays attention to order you grab units!
JeffExpress
Hi! My name is Jeff and I am a UX designer and the producer for our Gameplay Features team. Thanks for the question!
We will definitely be adding more mechanics or as we call them Features. Being able to better look at your opponent's hand is something we're looking at especially as we get closer to mobile. And I promise we will fix the annoying flutter when you hover on one of your opponent's revealed cards!
DyQuill
ah ok yeah i just watched him take on dogdog
DyQuill
Runeterra is a big place and we clearly have a lot more to explore...
DyQuill
drop that link fam
DyQuill
considering there are many lifelong card game nerds on the LoR team, it sure isn't from years of practice
DyQuill
I have yet to see a streamer play the deck that haunts my dreams at night, so yeah, I'd agree with this.
riot_kuaggie
Hi! I'm an engineer on the gameplay team. I work primarily on our game server (the rules engine for how cards work & what happens in-game), and wrote most of the backend for expeditions (which I can't wait to fully dive into with you all next month!) If you're confused on how a card works or how certain interactions in our game work, I can do my best to answer :).
As a player, I'm a former competitive MtG player, and main the least complex champions you can name in league (Annie & Tibbers are my besties)
riot_kuaggie
Re: your draft questions - our draft mode will be our unique take on limited. If you're familiar with mtg limited, expeditions should feel like a bit of a hybrid between sealed and draft. So although you won't be drafting with a pod of players, we anticipate a pretty diverse meta of decks! If this turns out to not be the case, we have quite a few knobs to turn that can improve any under-performing archetypes. To your second question: You will not keep the cards you draft, but you will earn rewards & unlock cards by playing.
riot_kuaggie
That’s definitely something we’re going to track closely. As an engineer on the content/gameplay team I can say one of our top priorities is making sure our design and balance team have the ability to make and ship changes to cards quickly and easily. We’re not at the speed we want to be yet, but it’s something we’re working towards. I don’t know what our exact cadence will be, but the goal is to strike a balance so that the meta stays fresh, without players feeling like they constantly have to switch away from their favorite decks.
In terms of the meta being solved, I would keep in mind that we don’t have ranked or as hard of skill based matchmaking as we will in the future- this can have a huge impact on personal win rates of decks!
Riot_G-Mang
(I'm assuming you're referring to the lack of simple "spend mana to draw card" effects, hope I'm interpreting correctly!)
Yeah I'd call it intentional. Card flow is something we wanna keep an eye on, since it can have a big impact on pacing, variance, and complexity. That said, it's also a fun and satisfying mechanic, so we wanna look for ways to deliver it. By giving different regions unique ways to access card draw, we can deliver that satisfaction to many decks without saturating the overall environment with card flow (we've seen that in playtests at times and it's not pretty haha).
I think it's also a good design strategy for future cards. Since most decks are happy to draw cards at most points in the game, it's a pretty compelling output to put on a card to reward gameplay patterns. The more specialized we keep card draw, the more functional those reward cards will be. On top of that, those conditions also give us more levers to tune if we wanna buff/nerf card flow in targeted ways in the future.
Sorta an abstract topic but hope that makes sense :) Thanks for the question!
Riot_G-Mang
Yep, we're planning to add more! Can't say where or when tho 👀
Riot_G-Mang
At a high level, we wanted to balance satisfaction/pacing with counterplay.
Things that will greatly disrupt the board (like removal, or spawning multiple units) are the kind of things your opponent will wanna interrupt, so those will tend to at least be Fast or Slow. Slow ensures the most counterplay (the opponent can respond with new units or slow spells of their own) but also contributes less to combat and spell interactions, so I'd say we tend towards Fast unless the card reliably changes the unit advantage by more than 1.
On the other end, incremental stuff like card draw or healing were cumbersome when they involved full reaction windows. For those, giving them Burst resolution kept the game moving at a good pace. Stat buffs generally ended up in this camp, since there are lots of ways to deal with a unit even after it's pumped (though some extreme cases go too far for Burst, like For Demacia).
Additionally, there are some cases where the card outright doesn't work at a different speed. Anything that can only target battling units (like Judgement) must be Fast, or it doesn't actually make sense in the rules (Burst wouldn't work even if we wanted it, since you can cast Burst before committing to the attack). And in the future you'll probably see mechanics that only work at Slow and Burst speed. :P
There are a bunch of other nuances (you've be surprised how many design meetings were about this topic haha) but hopefully that clarifies some of the general thinking. :)
Riot_G-Mang
It's something we're excited to do some day, but I wouldn't expect it in the short-term--there are already so many champs players love and wanna see!
Riot_G-Mang
Click on the :D smiley face next to your screen name in the bottom-left, it should bring up the stickers
RiotKassadin
Well played!!!
RiotKassadin
When the reset occurs, you will get all the coins you spent in game returned to you. So if you spent 500 coins on wildcards/starter pack etc, you will have 500 coins waiting for you again.
RiotKassadin
Hi I'm JJ, I have a really fancy Riot title (executive producer) but at the end of the day I'm a huge fan of card games and strategy games in general. I started as a game designer in the early days of League of Legends, and became a producer managing our Champs, Skins, and Maps teams for a few years. I'm incredibly honored to work with this amazing team and ecstatic to see the positive reception to Legends of Runeterra thus far! Hope to see you all in the Closed Beta soon!
RiotKassadin
To all the players playing 1-ofs in order to summon the Cat driving a mech - I salute you!
RiotKassadin
<3
RiotKassadin
Amazing question! Overall, I'm ecstatic with how quickly GW responded to the Iron Hands meta (80% win rate against the field last week is simply unacceptable). With most new metas, I personally believe that you want to give the system time to self-correct, up to a point. At that win %, a large shift needed to happen and it's great for the community that the change was swift. I do feel that they may have touched too many elements at once (as we were more apt to do in early League of Legends balance), but in this particular case, I think the community's reaction will be overwhelmingly positive.
I do need to dramatically change my list for SoCal open (3x Repulsor Executioners) as they're now very vulnerable without the 5++. However, I'm way too busy playing / watching / reading about Legends of Runeterra to play practice games, so I'll probably run my current list and just enjoy my games :)
RiotKassadin
Thanks so much! Your invites will persist until release, so once you get invited you can continue to play in Preview Patch 2, PC Closed Beta and beyond! There will be a account reset for content at some point, mainly because we are giving everyone a ton of extra Wildcards in the Preview Patches so they can experience the content in a condensed period of time.
some__other__guy
Thanks for the questions!
The game client uses Unity.
As for lessons from the League Client update, personally I learned the huge importance of making tools and pipelines user-centric. For example, when a build fails, it's super super important for the build failure notification to be timely and actionable. Just knowing your build failed isn't enough! It has to tell you how to fix it, or who to go to for assistance.
ivey
Like ... the syrup from canned peaches?
w4ndr
tbh, more than playing the game, what I remember most was seeing some people playing the game at an LGS, and they showed me the "You can only fight with female ninjas" card and said they wouldn't let me play with my deck.
Literally the most "you can't sit with us" moment in my life.
Riot_AlphaLvSim
Hey there!
I appreciate your comments, and hopefully I can allay your fears! All of the cards in the game will be obtainable over time for free, be that through getting it from a capsule, using a wildcard, or using shards.
Various cosmetics may have different rules and the purchase options might be more narrow, but we want all gameplay content to be available even if you never spent any money.
RiotTinyBun
so some__other__guy tells me
_A_Small_Man
lol just seeing this chain, amazing
w4ndr
enthusiast may not be correct word to describe me SweatGuy
but good times was definitely true. oh the days of yore when they'd print a ccg for every IP in the world.
Dovagedys
Hi S00pahFr0g! Great name.
I am on the LOR team!
What deck was I playing when we battled?