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The blue button saying "OK" is seriously misleading and unclear, especially for those with card game backgrounds.

So I'm attacking with all my units.

I have two Might's in my hand that I plan to use to get lethal. They're burst spells, so in theory my opponent can't respond to them, so I want to cast them right before the damage phase.

The opponent casts drain on one of my spiderlings. I don't have anything I want to do in response, and the blue button says "OK", so I press it. I figure after that I'll get initiative and be able to casts my Mights right before the damage phase.

Instead apparently "OK" means skip straight to damage phase and I don't get an opportunity to cast Mights, so I lose lethal and the game.

In MTGA it's crystal clear what phase you're in and what pressing the button will do because it says something like continue to choose attacks or continue to the damage phase.

In Runeterra there are many times where pressing the blue button skips way more than I want it to, and I end up accidentally missing out on the opportunity to do plays that I wanted to make. The removal of phase information just makes the game way more difficult to understand and misleading.


  • Riot_G-Mang

    Posted 6 years, 2 months ago (Source)

    Thanks a bunch for bringing this stuff up. "Round comprehensibility" definitely has room for improvement, and getting clear feedback about it is really helpful! :) Any time players can pinpoint confusion points, that helps us target and prioritize possible clarity improvements.

    I dunno how helpful this is, but I'll take a quick stab trying to clarify the action structure a bit. I've made a flowchart: https://i.imgur.com/9B08cwL.png

    It hand-waves some nuances, but the main takeaway is that reactions (including combat reactions) end when either player declines to react (unlike the overall round, which ends when both players decline to take actions).

    If you haven't played cards or assigned battling units, hitting the Button will always either 1) resolve the sequence/combat, OR 2) set you to PASSED (potentially ending the round).

    Unlike some other games, there aren't really phases in the traditional sense, and you aren't guaranteed a "response to opponent's non-action."

    Hope that's useful in some way!




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