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Ordering of units on the bench should be controllable, similar to attack phase, as it can affect the outcome of games.
I played a match earlier where the order of the units on the bench mattered. I was against a Yasuo deck, and I had a Phantom Prankster (deals one damage to the Nexus when another ally dies) as well as 4 other units. My opponent had a leveled up Yasuo out, and played Intimidating Roar (stunning all units with 4 or less power) which stunned my entire board. Yasuo then struck my units from left to right. However, my Phantom Prankster was on the far left as I had not sent her to combat last turn. This meant that Yasuo struck her first, killing her before any damage could be dealt to my opponent's Nexus.
It's not as if the Intimidating Roar spell stuns units one at a time, and then Yasuo strikes them one at a time. Roar stuns all at once and then Yasuo strikes each in order. I feel that either effects like Yasuo's should happen simultaneously, striking all units at once and allowing effects like Prankster's to see the units die, or you should be able to move around your bench as a response, similar to during attack phase.
This is an edge case of course, but it certainly feels bad when you miss those last few points of damage just because of how the game automatically arranges your board.
riot_kuaggie
Thanks for the feedback! We're aware of this issue (a bug that relates to this is already on our backlog of work), and currently plan on solving this by making all AoE effects act as if they're simultaneous - avalanche should already work this way, but I believe yasuo's trigger is complicating how intimidating roar works.